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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_AUTOLEARNSPELLACTION_H
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@@ -11,24 +12,24 @@ class PlayerbotAI;
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class AutoLearnSpellAction : public Action
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{
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public:
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AutoLearnSpellAction(PlayerbotAI* botAI, std::string const name = "auto learn spell") : Action(botAI, name) { }
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public:
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AutoLearnSpellAction(PlayerbotAI* botAI, std::string const name = "auto learn spell") : Action(botAI, name) {}
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bool Execute(Event event);
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bool Execute(Event event);
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private:
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void LearnSpells(std::ostringstream* out);
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void LearnTrainerSpells(std::ostringstream* out);
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void LearnQuestSpells(std::ostringstream* out);
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void LearnSpell(uint32 spellId, std::ostringstream* out);
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private:
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void LearnSpells(std::ostringstream* out);
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void LearnTrainerSpells(std::ostringstream* out);
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void LearnQuestSpells(std::ostringstream* out);
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void LearnSpell(uint32 spellId, std::ostringstream* out);
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};
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class AutoUpgradeEquipAction : public Action
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{
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public:
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AutoUpgradeEquipAction(PlayerbotAI* botAI, std::string const name = "auto upgrade equip") : Action(botAI, name) { }
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public:
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AutoUpgradeEquipAction(PlayerbotAI* botAI, std::string const name = "auto upgrade equip") : Action(botAI, name) {}
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bool Execute(Event event);
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bool Execute(Event event);
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};
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#endif
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