mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-28 16:06:25 +00:00
Run clang-format
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ATTACKACTION_H
|
||||
@@ -11,31 +12,34 @@ class PlayerbotAI;
|
||||
|
||||
class AttackAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
AttackAction(PlayerbotAI* botAI, std::string const name) : MovementAction(botAI, name) { }
|
||||
public:
|
||||
AttackAction(PlayerbotAI* botAI, std::string const name) : MovementAction(botAI, name) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool Execute(Event event) override;
|
||||
|
||||
protected:
|
||||
bool Attack(Unit* target, bool with_pet = true);
|
||||
protected:
|
||||
bool Attack(Unit* target, bool with_pet = true);
|
||||
};
|
||||
|
||||
class AttackMyTargetAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
AttackMyTargetAction(PlayerbotAI* botAI, std::string const name = "attack my target") : AttackAction(botAI, name) { }
|
||||
public:
|
||||
AttackMyTargetAction(PlayerbotAI* botAI, std::string const name = "attack my target") : AttackAction(botAI, name) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class AttackDuelOpponentAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
AttackDuelOpponentAction(PlayerbotAI* botAI, std::string const name = "attack duel opponent")
|
||||
: AttackAction(botAI, name)
|
||||
{
|
||||
public:
|
||||
AttackDuelOpponentAction(PlayerbotAI* botAI, std::string const name = "attack duel opponent") : AttackAction(botAI, name) { }
|
||||
}
|
||||
|
||||
public:
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
public:
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user