Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,13 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Engine.h"
#include "Action.h"
#include "Event.h"
#include "Queue.h"
#include "PerformanceMonitor.h"
#include "Playerbots.h"
#include "Queue.h"
#include "Strategy.h"
Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory)
@@ -125,12 +127,12 @@ void Engine::Init()
MultiplyAndPush(strategy->getDefaultActions(), 0.0f, false, emptyEvent, "default");
}
if (testMode)
{
if (testMode)
{
FILE* file = fopen("test.log", "w");
fprintf(file, "\n");
fclose(file);
}
}
}
bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
@@ -147,7 +149,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
// aiObjectContext->Update();
ProcessTriggers(minimal);
PushDefaultActions();
uint32 iterations = 0;
uint32 iterationsPerTick = queue.Size() * (minimal ? 2 : sPlayerbotAIConfig->iterationsPerTick);
do
@@ -156,7 +158,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
if (basket)
{
float relevance = basket->getRelevance(); // just for reference
float relevance = basket->getRelevance(); // just for reference
bool skipPrerequisites = basket->isSkipPrerequisites();
if (minimal && (relevance < 100))
@@ -172,12 +174,13 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
if (!action)
{
//LOG_ERROR("playerbots", "Action: {} - is UNKNOWN - c:{} l:{}", actionNode->getName().c_str(), botAI->GetBot()->getClass(), botAI->GetBot()->GetLevel());
// LOG_ERROR("playerbots", "Action: {} - is UNKNOWN - c:{} l:{}", actionNode->getName().c_str(),
// botAI->GetBot()->getClass(), botAI->GetBot()->GetLevel());
LogAction("A:%s - UNKNOWN", actionNode->getName().c_str());
}
else if (action->isUseful())
{
for (std::vector<Multiplier*>::iterator i = multipliers.begin(); i!= multipliers.end(); i++)
for (std::vector<Multiplier*>::iterator i = multipliers.begin(); i != multipliers.end(); i++)
{
Multiplier* multiplier = *i;
relevance *= multiplier->GetValue(action);
@@ -185,7 +188,8 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
if (!relevance)
{
LogAction("Multiplier %s made action %s useless", multiplier->getName().c_str(), action->getName().c_str());
LogAction("Multiplier %s made action %s useless", multiplier->getName().c_str(),
action->getName().c_str());
break;
}
}
@@ -203,7 +207,8 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
}
}
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_ACTION, action->getName(), &aiObjectContext->performanceStack);
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_ACTION, action->getName(),
&aiObjectContext->performanceStack);
actionExecuted = ListenAndExecute(action, event);
if (pmo)
pmo->finish();
@@ -264,8 +269,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
delete actionNode;
}
}
while (basket && ++iterations <= iterationsPerTick);
} while (basket && ++iterations <= iterationsPerTick);
// if (!basket)
// {
@@ -312,13 +316,14 @@ ActionNode* Engine::CreateActionNode(std::string const name)
return node;
}
return new ActionNode (name,
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
return new ActionNode(name,
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
bool Engine::MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event, char const* pushType)
bool Engine::MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event,
char const* pushType)
{
bool pushed = false;
if (actions)
@@ -361,7 +366,7 @@ bool Engine::MultiplyAndPush(NextAction** actions, float forceRelevance, bool sk
ActionResult Engine::ExecuteAction(std::string const name, Event event, std::string const qualifier)
{
bool result = false;
bool result = false;
ActionNode* actionNode = CreateActionNode(name);
if (!actionNode)
@@ -399,7 +404,7 @@ ActionResult Engine::ExecuteAction(std::string const name, Event event, std::str
delete actionNode;
return result ? ACTION_RESULT_OK : ACTION_RESULT_FAILED;
return result ? ACTION_RESULT_OK : ACTION_RESULT_FAILED;
}
void Engine::addStrategy(std::string const name)
@@ -421,21 +426,20 @@ void Engine::addStrategy(std::string const name)
void Engine::addStrategies(std::string first, ...)
{
addStrategy(first);
addStrategy(first);
va_list vl;
va_start(vl, first);
va_list vl;
va_start(vl, first);
const char* cur;
do
{
cur = va_arg(vl, const char*);
if (cur)
addStrategy(cur);
}
while (cur);
const char* cur;
do
{
cur = va_arg(vl, const char*);
if (cur)
addStrategy(cur);
} while (cur);
va_end(vl);
va_end(vl);
}
bool Engine::removeStrategy(std::string const name)
@@ -463,10 +467,7 @@ void Engine::toggleStrategy(std::string const name)
addStrategy(name);
}
bool Engine::HasStrategy(std::string const name)
{
return strategies.find(name) != strategies.end();
}
bool Engine::HasStrategy(std::string const name) { return strategies.find(name) != strategies.end(); }
void Engine::ProcessTriggers(bool minimal)
{
@@ -486,16 +487,17 @@ void Engine::ProcessTriggers(bool minimal)
if (!trigger)
continue;
if (fires.find(trigger) != fires.end())
continue;
if (testMode || trigger->needCheck())
{
if (minimal && node->getFirstRelevance() < 100)
continue;
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_TRIGGER, trigger->getName(), &aiObjectContext->performanceStack);
PerformanceMonitorOperation* pmo =
sPerformanceMonitor->start(PERF_MON_TRIGGER, trigger->getName(), &aiObjectContext->performanceStack);
Event event = trigger->Check();
if (pmo)
pmo->finish();
@@ -574,12 +576,12 @@ void Engine::PushAgain(ActionNode* actionNode, float relevance, Event event)
bool Engine::ContainsStrategy(StrategyType type)
{
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
if (i->second->GetType() & type)
return true;
}
return false;
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
if (i->second->GetType() & type)
return true;
}
return false;
}
Action* Engine::InitializeAction(ActionNode* actionNode)
@@ -658,7 +660,7 @@ void Engine::LogAction(char const* format, ...)
}
else
{
LOG_DEBUG("playerbots", "{} {}", bot->GetName().c_str(), buf);
LOG_DEBUG("playerbots", "{} {}", bot->GetName().c_str(), buf);
}
}
@@ -671,13 +673,13 @@ void Engine::ChangeStrategy(std::string const names)
switch (name[0])
{
case '+':
addStrategy(name+1);
addStrategy(name + 1);
break;
case '-':
removeStrategy(name+1);
removeStrategy(name + 1);
break;
case '~':
toggleStrategy(name+1);
toggleStrategy(name + 1);
break;
case '?':
botAI->TellMaster(ListStrategies());
@@ -696,5 +698,5 @@ void Engine::LogValues()
return;
std::string const text = botAI->GetAiObjectContext()->FormatValues();
LOG_DEBUG("playerbots", "Values for {}: {}", bot->GetName().c_str(), text.c_str());
LOG_DEBUG("playerbots", "Values for {}: {}", bot->GetName().c_str(), text.c_str());
}