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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
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@@ -1,12 +1,14 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CustomStrategy.h"
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#include "Playerbots.h"
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#include <regex>
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#include "Playerbots.h"
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std::map<std::string, std::string> CustomStrategy::actionLinesCache;
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NextAction* toNextAction(std::string const action)
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@@ -33,7 +35,7 @@ NextAction** toNextActionArray(std::string const actions)
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res[index++] = na;
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}
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res[index++] = nullptr;
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res[index++] = nullptr;
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return res;
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}
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@@ -47,11 +49,9 @@ TriggerNode* toTriggerNode(std::string const actionLine)
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return nullptr;
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}
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CustomStrategy::CustomStrategy(PlayerbotAI* botAI) : Strategy(botAI), Qualified()
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{
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}
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CustomStrategy::CustomStrategy(PlayerbotAI* botAI) : Strategy(botAI), Qualified() {}
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void CustomStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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void CustomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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if (actionLines.empty())
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{
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@@ -68,7 +68,8 @@ void CustomStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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for (std::vector<std::string>::iterator i = tokens.begin(); i != tokens.end(); ++i)
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{
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std::string const line = *i;
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for (std::sregex_iterator j = std::sregex_iterator(line.begin(), line.end(), tpl); j != std::sregex_iterator(); ++j)
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for (std::sregex_iterator j = std::sregex_iterator(line.begin(), line.end(), tpl);
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j != std::sregex_iterator(); ++j)
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{
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std::smatch match = *j;
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std::string const actionLine = match[1].str();
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@@ -88,7 +89,8 @@ void CustomStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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void CustomStrategy::LoadActionLines(uint32 owner)
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{
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PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_CUSTOM_STRATEGY_BY_OWNER_AND_NAME);
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PlayerbotsDatabasePreparedStatement* stmt =
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PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_CUSTOM_STRATEGY_BY_OWNER_AND_NAME);
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stmt->SetData(0, owner);
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stmt->SetData(1, qualifier);
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PreparedQueryResult result = PlayerbotsDatabase.Query(stmt);
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@@ -99,8 +101,7 @@ void CustomStrategy::LoadActionLines(uint32 owner)
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Field* fields = result->Fetch();
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std::string const action = fields[1].Get<std::string>();
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actionLines.push_back(action);
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}
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while (result->NextRow());
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} while (result->NextRow());
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}
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}
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