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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ServerFacade.h"
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#include "Playerbots.h"
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#include "TargetedMovementGenerator.h"
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@@ -15,7 +17,7 @@ float ServerFacade::GetDistance2d(Unit* unit, WorldObject* wo)
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return std::round(dist * 10.0f) / 10.0f;
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}
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float ServerFacade::GetDistance2d(Unit *unit, float x, float y)
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float ServerFacade::GetDistance2d(Unit* unit, float x, float y)
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{
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float dist = unit->GetDistance2d(x, y);
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return std::round(dist * 10.0f) / 10.0f;
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@@ -23,25 +25,19 @@ float ServerFacade::GetDistance2d(Unit *unit, float x, float y)
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bool ServerFacade::IsDistanceLessThan(float dist1, float dist2)
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{
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//return dist1 - dist2 < sPlayerbotAIConfig->targetPosRecalcDistance;
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// return dist1 - dist2 < sPlayerbotAIConfig->targetPosRecalcDistance;
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return dist1 < dist2;
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}
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bool ServerFacade::IsDistanceGreaterThan(float dist1, float dist2)
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{
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//return dist1 - dist2 > sPlayerbotAIConfig->targetPosRecalcDistance;
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// return dist1 - dist2 > sPlayerbotAIConfig->targetPosRecalcDistance;
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return dist1 > dist2;
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}
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bool ServerFacade::IsDistanceGreaterOrEqualThan(float dist1, float dist2)
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{
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return !IsDistanceLessThan(dist1, dist2);
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}
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bool ServerFacade::IsDistanceGreaterOrEqualThan(float dist1, float dist2) { return !IsDistanceLessThan(dist1, dist2); }
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bool ServerFacade::IsDistanceLessOrEqualThan(float dist1, float dist2)
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{
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return !IsDistanceGreaterThan(dist1, dist2);
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}
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bool ServerFacade::IsDistanceLessOrEqualThan(float dist1, float dist2) { return !IsDistanceGreaterThan(dist1, dist2); }
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void ServerFacade::SetFacingTo(Player* bot, WorldObject* wo, bool force)
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{
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@@ -50,8 +46,8 @@ void ServerFacade::SetFacingTo(Player* bot, WorldObject* wo, bool force)
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// bot->SetFacingTo(bot->GetAngle(wo));
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// else
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// {
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bot->SetOrientation(angle);
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bot->SendMovementFlagUpdate();
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bot->SetOrientation(angle);
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bot->SendMovementFlagUpdate();
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// }
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}
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