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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
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@@ -1,13 +1,13 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotAIBase.h"
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#include "Playerbots.h"
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PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI)
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{
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}
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PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI) {}
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void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
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{
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@@ -26,12 +26,12 @@ void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
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void PlayerbotAIBase::SetNextCheckDelay(uint32 const delay)
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{
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// if (nextAICheckDelay < delay)
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// LOG_DEBUG("playerbots", "Setting lesser delay {} -> {}", nextAICheckDelay, delay);
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// LOG_DEBUG("playerbots", "Setting lesser delay {} -> {}", nextAICheckDelay, delay);
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nextAICheckDelay = delay;
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// if (nextAICheckDelay > sPlayerbotAIConfig->globalCoolDown)
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// LOG_DEBUG("playerbots", "std::set next check delay: {}", nextAICheckDelay);
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// LOG_DEBUG("playerbots", "std::set next check delay: {}", nextAICheckDelay);
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}
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void PlayerbotAIBase::IncreaseNextCheckDelay(uint32 delay)
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@@ -42,10 +42,7 @@ void PlayerbotAIBase::IncreaseNextCheckDelay(uint32 delay)
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// LOG_DEBUG("playerbots", "increase next check delay: {}", nextAICheckDelay);
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}
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bool PlayerbotAIBase::CanUpdateAI()
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{
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return nextAICheckDelay == 0;
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}
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bool PlayerbotAIBase::CanUpdateAI() { return nextAICheckDelay == 0; }
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void PlayerbotAIBase::YieldThread(bool delay)
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{
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@@ -53,12 +50,6 @@ void PlayerbotAIBase::YieldThread(bool delay)
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nextAICheckDelay = delay ? sPlayerbotAIConfig->reactDelay * 10 : sPlayerbotAIConfig->reactDelay;
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}
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bool PlayerbotAIBase::IsActive()
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{
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return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove;
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}
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bool PlayerbotAIBase::IsActive() { return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove; }
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bool PlayerbotAIBase::IsBotAI() const
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{
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return _isBotAI;
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}
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bool PlayerbotAIBase::IsBotAI() const { return _isBotAI; }
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