Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,28 +1,30 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AiFactory.h"
#include "BattlegroundMgr.h"
#include "DKAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "Engine.h"
#include "Group.h"
#include "HunterAiObjectContext.h"
#include "Item.h"
#include "MageAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "Engine.h"
#include "Group.h"
#include "DKAiObjectContext.h"
#include "PriestAiObjectContext.h"
#include "MageAiObjectContext.h"
#include "RogueAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "SharedDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "WarlockAiObjectContext.h"
#include "WarriorAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "HunterAiObjectContext.h"
#include "RogueAiObjectContext.h"
AiObjectContext* AiFactory::createAiObjectContext(Player* player, PlayerbotAI* botAI)
{
@@ -100,11 +102,12 @@ std::map<uint8, uint32> AiFactory::GetPlayerSpecTabs(Player* bot)
for (PlayerTalentMap::const_iterator i = talentMap.begin(); i != talentMap.end(); ++i)
{
uint32 spellId = i->first;
if ((bot->GetActiveSpecMask() & i->second->specMask) == 0) {
if ((bot->GetActiveSpecMask() & i->second->specMask) == 0)
{
continue;
}
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
if(!talentPos)
if (!talentPos)
continue;
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
if (!talentInfo)
@@ -186,7 +189,8 @@ std::string AiFactory::GetPlayerSpecName(Player* player)
specName = "holy";
else
specName = "disc";
; break;
;
break;
case CLASS_SHAMAN:
if (tab == 2)
specName = "resto";
@@ -274,7 +278,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{
engine->addStrategies("racials", "chat", "default", "cast time", "duel", "boost", "emote", nullptr);
}
if (sPlayerbotAIConfig->autoSaveMana)
if (sPlayerbotAIConfig->autoSaveMana)
{
engine->addStrategy("auto save mana");
}
@@ -286,11 +290,16 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
switch (player->getClass())
{
case CLASS_PRIEST:
if (tab == 2) {
if (tab == 2)
{
engine->addStrategies("dps", "shadow debuff", "shadow aoe", nullptr);
} else if (tab == PRIEST_TAB_DISIPLINE) {
}
else if (tab == PRIEST_TAB_DISIPLINE)
{
engine->addStrategies("heal", nullptr);
} else {
}
else
{
engine->addStrategies("holy heal", nullptr);
}
@@ -310,13 +319,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
if (tab == 2)
engine->addStrategies("tank", "tank assist", "aoe", "mark rti", nullptr);
else if (player->GetLevel() < 36 || tab == 0)
engine->addStrategies("arms", "aoe", "dps assist",/*"behind",*/ nullptr);
engine->addStrategies("arms", "aoe", "dps assist", /*"behind",*/ nullptr);
else
engine->addStrategies("fury", "aoe", "dps assist",/*"behind",*/ nullptr);
engine->addStrategies("fury", "aoe", "dps assist", /*"behind",*/ nullptr);
break;
case CLASS_SHAMAN:
if (tab == 0)
engine->addStrategies("caster", "caster aoe", "bmana",nullptr);
engine->addStrategies("caster", "caster aoe", "bmana", nullptr);
else if (tab == 2)
engine->addStrategies("heal", "bmana", nullptr);
else
@@ -343,9 +352,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategies("heal", "cure", "dps assist", nullptr);
else
{
if (player->GetLevel() >= 20 && !player->HasAura(16931)/*thick hide*/) {
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
{
engine->addStrategies("cat", "dps assist", nullptr);
} else {
}
else
{
engine->addStrategies("bear", "tank assist", nullptr);
}
}
@@ -355,9 +367,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("dps debuff");
break;
case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION) {
if (tab == ROGUE_TAB_ASSASSINATION)
{
engine->addStrategies("melee", "dps assist", "aoe", /*"behind",*/ nullptr);
} else {
}
else
{
engine->addStrategies("dps", "dps assist", "aoe", /*"behind",*/ nullptr);
}
break;
@@ -384,28 +399,37 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("dps assist");
engine->removeStrategy("threat");
// engine-
switch (player->getClass()) {
case CLASS_PRIEST: {
if (tab != PRIEST_TAB_SHADOW) {
switch (player->getClass())
{
case CLASS_PRIEST:
{
if (tab != PRIEST_TAB_SHADOW)
{
engine->addStrategies("holy dps", "shadow debuff", "shadow aoe", nullptr);
}
break;
}
case CLASS_DRUID: {
if (tab == DRUID_TAB_RESTORATION) {
case CLASS_DRUID:
{
if (tab == DRUID_TAB_RESTORATION)
{
engine->addStrategies("caster", "caster aoe", nullptr);
engine->addStrategy("caster debuff");
}
break;
}
case CLASS_SHAMAN: {
if (tab == SHAMAN_TAB_RESTORATION) {
case CLASS_SHAMAN:
{
if (tab == SHAMAN_TAB_RESTORATION)
{
engine->addStrategies("caster", "caster aoe", "bmana", nullptr);
}
break;
}
case CLASS_PALADIN: {
if (tab == PALADIN_TAB_HOLY) {
case CLASS_PALADIN:
{
if (tab == PALADIN_TAB_HOLY)
{
engine->addStrategies("dps", "dps assist", "baoe", nullptr);
}
break;
@@ -447,7 +471,8 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("arena");
}
engine->addStrategies("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist", nullptr);
engine->addStrategies("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist",
nullptr);
engine->removeStrategy("custom::say");
engine->removeStrategy("flee");
engine->removeStrategy("threat");
@@ -466,7 +491,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
Engine* AiFactory::createCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext)
{
Engine* engine = new Engine(facade, aiObjectContext);
Engine* engine = new Engine(facade, aiObjectContext);
AddDefaultCombatStrategies(player, facade, engine);
return engine;
}
@@ -481,18 +506,22 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategies("dps assist", "cure", nullptr);
break;
case CLASS_PALADIN:
if (tab == 1) {
if (tab == 1)
{
nonCombatEngine->addStrategies("bthreat", "tank assist", "barmor", nullptr);
if (player->GetLevel() >= 20) {
if (player->GetLevel() >= 20)
{
nonCombatEngine->addStrategy("bstats");
} else {
}
else
{
nonCombatEngine->addStrategy("bdps");
}
}
else if (tab == 0)
nonCombatEngine->addStrategies("dps assist", "bmana", "bcast", nullptr);
else
nonCombatEngine->addStrategies("dps assist", "bdps", "baoe",nullptr);
nonCombatEngine->addStrategies("dps assist", "bdps", "baoe", nullptr);
nonCombatEngine->addStrategies("cure", nullptr);
break;
@@ -516,10 +545,14 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategies("dps assist", "cure", nullptr);
break;
case CLASS_DRUID:
if (tab == 1) {
if (player->GetLevel() >= 20 && !player->HasAura(16931)/*thick hide*/) {
if (tab == 1)
{
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
{
nonCombatEngine->addStrategy("dps assist");
} else {
}
else
{
nonCombatEngine->addStrategy("tank assist");
}
}
@@ -533,11 +566,16 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("dps assist");
break;
case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION) {
if (tab == WARLOCK_TAB_AFFLICATION)
{
nonCombatEngine->addStrategies("bmana", nullptr);
} else if (tab == WARLOCK_TAB_DEMONOLOGY) {
}
else if (tab == WARLOCK_TAB_DEMONOLOGY)
{
nonCombatEngine->addStrategies("bdps", nullptr);
} else if (tab == WARLOCK_TAB_DESTRUCTION) {
}
else if (tab == WARLOCK_TAB_DESTRUCTION)
{
nonCombatEngine->addStrategies("bhealth", nullptr);
}
nonCombatEngine->addStrategies("dps assist", nullptr);
@@ -555,17 +593,18 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
if (!player->InBattleground())
{
nonCombatEngine->addStrategies("nc", "food", "chat", "follow",
"default", "quest", "loot", "gather", "duel", "buff", "mount", "emote", nullptr);
nonCombatEngine->addStrategies("nc", "food", "chat", "follow", "default", "quest", "loot", "gather", "duel",
"buff", "mount", "emote", nullptr);
}
if (sPlayerbotAIConfig->autoSaveMana) {
if (sPlayerbotAIConfig->autoSaveMana)
{
nonCombatEngine->addStrategy("auto save mana");
}
if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
{
Player* master = facade->GetMaster();
// let 25% of free bots start duels.
// let 25% of free bots start duels.
if (!urand(0, 3))
nonCombatEngine->addStrategy("start duel");
@@ -588,7 +627,9 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
{
// nonCombatEngine->addStrategy("travel");
nonCombatEngine->addStrategy("rpg");
} else {
}
else
{
nonCombatEngine->addStrategy("move random");
}
@@ -627,7 +668,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies);
}
else {
else
{
nonCombatEngine->addStrategy("pvp");
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
}
@@ -644,7 +686,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
// Battleground switch
if (player->InBattleground() && player->GetBattleground())
{
nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist", "attack tagged", "emote", nullptr);
nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist",
"attack tagged", "emote", nullptr);
nonCombatEngine->removeStrategy("custom::say");
nonCombatEngine->removeStrategy("travel");
nonCombatEngine->removeStrategy("rpg");
@@ -654,7 +697,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
if (bgType == BATTLEGROUND_RB)
bgType = player->GetBattleground()->GetBgTypeID(true);
if ((bgType <= BATTLEGROUND_EY || bgType == BATTLEGROUND_IC) && !player->InArena()) // do not add for not supported bg or arena
if ((bgType <= BATTLEGROUND_EY || bgType == BATTLEGROUND_IC) &&
!player->InArena()) // do not add for not supported bg or arena
nonCombatEngine->addStrategy("battleground");
if (bgType == BATTLEGROUND_WS)
@@ -682,15 +726,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
Engine* AiFactory::createNonCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext)
{
Engine* nonCombatEngine = new Engine(facade, aiObjectContext);
Engine* nonCombatEngine = new Engine(facade, aiObjectContext);
AddDefaultNonCombatStrategies(player, facade, nonCombatEngine);
return nonCombatEngine;
return nonCombatEngine;
}
void AiFactory::AddDefaultDeadStrategies(Player* player, PlayerbotAI* const facade, Engine* deadEngine)
{
(void)facade; // unused and remove warning
(void)facade; // unused and remove warning
deadEngine->addStrategies("dead", "stay", "chat", "default", "follow", nullptr);
if (sRandomPlayerbotMgr->IsRandomBot(player) && !player->GetGroup())