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avoid AOE strategy (WIP)
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@@ -508,3 +508,8 @@ bool IsFallingFarTrigger::IsActive()
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{
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return bot->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR);
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}
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bool HasAreaDebuffTrigger::IsActive()
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{
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return AI_VALUE2(bool, "has area debuff", "self target");
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}
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