mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 02:10:28 +00:00
General trigger fix
This commit is contained in:
@@ -83,6 +83,17 @@ bool EnergyAvailable::IsActive() { return AI_VALUE2(uint8, "energy", "self targe
|
||||
|
||||
bool ComboPointsAvailableTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") >= amount; }
|
||||
|
||||
bool TargetWithComboPointsLowerHealTrigger::IsActive()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return ComboPointsAvailableTrigger::IsActive() &&
|
||||
(target->GetHealth() / AI_VALUE(float, "estimated group dps")) <= lifeTime;
|
||||
}
|
||||
|
||||
bool LoseAggroTrigger::IsActive() { return !AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
|
||||
bool HasAggroTrigger::IsActive() { return AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
|
||||
Reference in New Issue
Block a user