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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Item spell coverage calculation
This commit is contained in:
@@ -43,7 +43,7 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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CollectSpellStats(proto->Spells[j].SpellId, proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP);
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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}
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if (proto->socketBonus)
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@@ -53,23 +53,23 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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}
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}
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void StatsCollector::CollectSpellStats(uint32 spellId, bool isTriggered)
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void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 spellCooldown)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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if (CollectSpecialCaseSpellStats(spellId))
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if (SpecialSpellFilter(spellId))
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return;
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/// @todo Not all triggered spell need this penalty
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float multiplier = isTriggered ? 0.25f : 1.0f;
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const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
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uint32 triggerCooldown = eventEntry ? eventEntry->cooldown : 0;
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bool canNextTrigger = true;
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uint32 procFlags;
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const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
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if (eventEntry && eventEntry->procFlags)
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procFlags = eventEntry->procFlags;
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else
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@@ -77,37 +77,55 @@ void StatsCollector::CollectSpellStats(uint32 spellId, bool isTriggered)
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if (procFlags && !CanBeTriggeredByType(spellInfo, procFlags))
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canNextTrigger = false;
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// if (!eventEntry || eventEntry->cooldown == 0)
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// {
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// }
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// if (spellInfo->ProcChance == 100)
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if (spellInfo->StackAmount)
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multiplier *= spellInfo->StackAmount;
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{
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multiplier *= 0.2f + spellInfo->StackAmount * 0.8;
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}
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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{
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if (spellInfo->IsPositive())
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CollectPositiveSpellEffectStats(spellInfo->Effects[i], multiplier, canNextTrigger);
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}
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}
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const SpellEffectInfo& effectInfo = spellInfo->Effects[i];
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switch (effectInfo.Effect)
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{
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case SPELL_EFFECT_APPLY_AURA:
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{
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/// @todo Handle negative spell
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if (!spellInfo->IsPositive())
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break;
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void StatsCollector::CollectPositiveSpellEffectStats(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger)
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{
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float coverage;
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if (spellCooldown <= 2000 || spellInfo->GetDuration() == -1)
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coverage = 1.0f;
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else
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coverage = std::min(1.0f, (float)spellInfo->GetDuration() / (spellInfo->GetDuration() + spellCooldown));
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switch (effectInfo.Effect)
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{
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case SPELL_EFFECT_APPLY_AURA:
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HandleApplyAura(effectInfo, multiplier, canNextTrigger);
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break;
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// case SPELL_EFFECT_HEAL:
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// int32 val = effectInfo.CalcValue();
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// stats[STATS_TYPE_HEAL_POWER] += (float)val / 5 * multiplier;
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// break;
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default:
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break;
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multiplier *= coverage;
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HandleApplyAura(effectInfo, multiplier, canNextTrigger, triggerCooldown);
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break;
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}
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case SPELL_EFFECT_HEAL:
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{
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if (!spellCooldown)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_HEAL_POWER] += (float)val / (normalizedCd / 1000) * multiplier;
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break;
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}
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case SPELL_EFFECT_ENERGIZE:
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{
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if (!spellCooldown)
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break;
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if (effectInfo.MiscValue != POWER_MANA)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / (normalizedCd / 1000 / 5) * multiplier;
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break;
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}
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default:
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break;
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}
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}
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}
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@@ -119,7 +137,7 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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uint32 enchant_amount = enchant->amount[s];
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uint32 enchant_spell_id = enchant->spellid[s];
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if (CollectSpecialEnchantSpellStats(enchant_spell_id))
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if (SpecialEnchantFilter(enchant_spell_id))
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continue;
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switch (enchant_display_type)
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@@ -150,16 +168,27 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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}
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/// @todo Special case for some spell that hard to calculate, like trinket, relic, etc.
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bool StatsCollector::CollectSpecialCaseSpellStats(uint32 spellId) {
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bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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// trinket
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switch (spellId)
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{
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case 67702: // Death's Verdict
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stats[STATS_TYPE_ATTACK_POWER] += 225;
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return true;
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case 67771: // Death's Verdict (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 260;
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return true;
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case 71519: // Deathbringer's Will
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stats[STATS_TYPE_ATTACK_POWER] += 350;
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return true;
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case 71562: // Deathbringer's Will (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 400;
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return true;
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case 71602: // Dislodged Foreign Object
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/// @todo The item can be triggered by heal spell, which mismatch with it's description
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/// Noticing that heroic item can not be triggered, probably a bug to report to AC
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if (type_ == CollectorType::SPELL_HEAL)
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return true;
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default:
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break;
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}
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@@ -174,34 +203,10 @@ bool StatsCollector::CollectSpecialCaseSpellStats(uint32 spellId) {
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return false;
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}
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bool StatsCollector::CollectSpecialEnchantSpellStats(uint32 enchantSpellId)
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bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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{
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switch (enchantSpellId)
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{
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// case 28093: // mongoose
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_AGILITY] += 40;
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// }
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// return true;
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// case 20007: // crusader
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_STRENGTH] += 30;
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// }
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// return true;
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// case 59620: // Berserk
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_ATTACK_POWER] += 120;
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// }
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// return true;
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// case 64440: // Blade Warding
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_PARRY] += 50;
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// }
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// return true;
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case 53365: // Rune of the Fallen Crusader
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if (type_ == CollectorType::MELEE)
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{
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@@ -212,7 +217,7 @@ bool StatsCollector::CollectSpecialEnchantSpellStats(uint32 enchantSpellId)
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_DEFENSE] += 25;
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stats[STATS_TYPE_STAMINA] += 40;
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stats[STATS_TYPE_STAMINA] += 50;
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}
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return true;
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case 64571: // Blood draining
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@@ -224,49 +229,6 @@ bool StatsCollector::CollectSpecialEnchantSpellStats(uint32 enchantSpellId)
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default:
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break;
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}
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// {
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// int allStatsAmount = 0;
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// switch (enchantSpellId)
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// {
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// case 13624:
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// allStatsAmount = 1;
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// break;
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// case 13625:
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// allStatsAmount = 2;
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// break;
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// case 13824:
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// allStatsAmount = 3;
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// break;
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// case 19988:
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// case 44627:
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// case 56527:
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// allStatsAmount = 4;
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// break;
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// case 27959:
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// case 56529:
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// allStatsAmount = 6;
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// break;
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// case 44624:
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// allStatsAmount = 8;
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// break;
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// case 60694:
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// case 68251:
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// allStatsAmount = 10;
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// break;
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// default:
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// break;
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// }
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// if (allStatsAmount != 0)
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// {
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// stats[STATS_TYPE_AGILITY] += allStatsAmount;
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// stats[STATS_TYPE_STRENGTH] += allStatsAmount;
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// stats[STATS_TYPE_INTELLECT] += allStatsAmount;
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// stats[STATS_TYPE_SPIRIT] += allStatsAmount;
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// stats[STATS_TYPE_STAMINA] += allStatsAmount;
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// return true;
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// }
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// }
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return false;
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}
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@@ -331,9 +293,10 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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switch (itemStatType)
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{
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case ITEM_MOD_MANA:
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stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_AGILITY] += val / 12;
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stats[STATS_TYPE_STAMINA] += val / 12;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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@@ -446,12 +409,12 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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}
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}
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void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger)
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void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger, uint32 triggerCooldown)
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{
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if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
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return;
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int32 val = effectInfo.CalcValue();
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int32 val = AverageValue(effectInfo);
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switch (effectInfo.ApplyAuraName)
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{
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@@ -600,16 +563,37 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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{
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if (canNextTrigger)
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CollectSpellStats(effectInfo.TriggerSpell, true);
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CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
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break;
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}
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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{
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if (canNextTrigger)
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CollectSpellStats(effectInfo.TriggerSpell, true);
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CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
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break;
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}
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default:
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break;
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}
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}
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int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
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{
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float basePointsPerLevel = effectInfo.RealPointsPerLevel;
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int32 basePoints = effectInfo.BasePoints;
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int32 randomPoints = int32(effectInfo.DieSides);
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switch (randomPoints)
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{
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case 0:
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break;
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case 1:
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basePoints += 1;
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break;
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default:
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int32 randvalue = (1 + randomPoints) / 2;
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basePoints += randvalue;
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break;
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}
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return basePoints;
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}
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