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https://github.com/mod-playerbots/mod-playerbots.git
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[Class spell] Hunter auto shot
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@@ -87,6 +87,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
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creators["enemy too close for auto shot"] = &TriggerContext::enemy_too_close_for_auto_shot;
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creators["enemy too close for melee"] = &TriggerContext::enemy_too_close_for_melee;
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creators["enemy is close"] = &TriggerContext::enemy_is_close;
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creators["enemy within melee"] = &TriggerContext::enemy_within_melee;
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creators["party member to heal out of spell range"] = &TriggerContext::party_member_to_heal_out_of_spell_range;
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creators["combo points available"] = &TriggerContext::ComboPointsAvailable;
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@@ -278,6 +279,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
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static Trigger* enemy_too_close_for_shoot(PlayerbotAI* botAI) { return new EnemyTooCloseForShootTrigger(botAI); }
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static Trigger* enemy_too_close_for_melee(PlayerbotAI* botAI) { return new EnemyTooCloseForMeleeTrigger(botAI); }
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static Trigger* enemy_is_close(PlayerbotAI* botAI) { return new EnemyIsCloseTrigger(botAI); }
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static Trigger* enemy_within_melee(PlayerbotAI* botAI) { return new EnemyWithinMeleeTrigger(botAI); }
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static Trigger* party_member_to_heal_out_of_spell_range(PlayerbotAI* botAI) { return new PartyMemberToHealOutOfSpellRangeTrigger(botAI); }
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static Trigger* ComboPointsAvailable(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI); }
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static Trigger* ComboPoints3Available(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI, 3); }
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