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https://github.com/mod-playerbots/mod-playerbots.git
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paladin and attackers value
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@@ -182,7 +182,7 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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creators["psychic scream"] = &PriestAiObjectContextInternal::psychic_scream;
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creators["vampiric touch"] = &PriestAiObjectContextInternal::vampiric_touch;
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creators["vampiric embrace"] = &PriestAiObjectContextInternal::vampiric_embrace;
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//creators["dispersion"] = &PriestAiObjectContextInternal::dispersion;
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creators["dispersion"] = &PriestAiObjectContextInternal::dispersion;
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creators["shadow protection"] = &PriestAiObjectContextInternal::shadow_protection;
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creators["shadow protection on party"] = &PriestAiObjectContextInternal::shadow_protection_on_party;
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creators["shackle undead"] = &PriestAiObjectContextInternal::shackle_undead;
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@@ -193,7 +193,7 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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creators["silence on enemy healer"] = &PriestAiObjectContextInternal::silence_on_enemy_healer;
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creators["mana burn"] = &PriestAiObjectContextInternal::mana_burn;
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creators["levitate"] = &PriestAiObjectContextInternal::levitate;
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creators["prayer of healing"] = &PriestAiObjectContextInternal::prayer_of_healing;
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creators["prayer of healing on party"] = &PriestAiObjectContextInternal::prayer_of_healing;
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creators["lightwell"] = &PriestAiObjectContextInternal::lightwell;
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creators["mind soothe"] = &PriestAiObjectContextInternal::mind_soothe;
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creators["touch of weakness"] = &PriestAiObjectContextInternal::touch_of_weakness;
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@@ -213,8 +213,11 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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creators["mass dispel"] = &PriestAiObjectContextInternal::mass_dispel;
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creators["pain suppression"] = &PriestAiObjectContextInternal::pain_suppression;
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creators["pain suppression on party"] = &PriestAiObjectContextInternal::pain_suppression_on_party;
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creators["prayer of mending"] = &PriestAiObjectContextInternal::prayer_of_mending;
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creators["prayer of mending on party"] = &PriestAiObjectContextInternal::prayer_of_mending;
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creators["binding heal"] = &PriestAiObjectContextInternal::binding_heal;
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creators["penance on party"] = &PriestAiObjectContextInternal::penance_on_party;
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creators["hymn of hope"] = &PriestAiObjectContextInternal::hymn_of_hope;
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creators["divine hymn"] = &PriestAiObjectContextInternal::divine_hymn;
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}
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private:
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@@ -222,7 +225,7 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* shadow_protection(PlayerbotAI* botAI) { return new CastShadowProtectionAction(botAI); }
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static Action* power_infusion(PlayerbotAI* botAI) { return new CastPowerInfusionAction(botAI); }
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static Action* inner_focus(PlayerbotAI* botAI) { return new CastInnerFocusAction(botAI); }
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//static Action* dispersion(PlayerbotAI* botAI) { return new CastDispersionAction(botAI); }
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static Action* dispersion(PlayerbotAI* botAI) { return new CastDispersionAction(botAI); }
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static Action* vampiric_embrace(PlayerbotAI* botAI) { return new CastVampiricEmbraceAction(botAI); }
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static Action* vampiric_touch(PlayerbotAI* botAI) { return new CastVampiricTouchAction(botAI); }
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static Action* psychic_scream(PlayerbotAI* botAI) { return new CastPsychicScreamAction(botAI); }
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@@ -293,6 +296,9 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* chastise(PlayerbotAI* botAI) { return new CastChastiseAction(botAI); }
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static Action* consume_magic(PlayerbotAI* botAI) { return new CastConsumeMagicAction(botAI); }
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static Action* symbol_of_hope(PlayerbotAI* botAI) { return new CastSymbolOfHopeAction(botAI); }
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static Action* penance_on_party(PlayerbotAI* ai) { return new CastPenanceOnPartyAction(ai); }
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static Action* hymn_of_hope(PlayerbotAI* ai) { return new CastHymnOfHopeAction(ai); }
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static Action* divine_hymn(PlayerbotAI* ai) { return new CastDivineHymnAction(ai); }
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};
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PriestAiObjectContext::PriestAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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