paladin and attackers value

This commit is contained in:
Yunfan Li
2023-06-03 23:33:39 +08:00
parent e68a22d968
commit 516366a74d
10 changed files with 487 additions and 72 deletions

View File

@@ -13,20 +13,80 @@ HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrate
NextAction** HealPriestStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("reach party member to heal", 1.0f), nullptr);
return NextAction::array(0, new NextAction("shoot", 10.0f), nullptr);
}
void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("renew", 43.f), nullptr)));
triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("heal on party", 41.0f), new NextAction("renew on party", 40.0f), nullptr)));
triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("greater heal on party", 47.0f), nullptr)));
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("power word: shield on party", 51.0f), new NextAction("greater heal on party", 50.0f), nullptr)));
triggers.push_back(new TriggerNode(
"enemy out of spell",
NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
triggers.push_back(new TriggerNode(
"medium aoe heal",
NextAction::array(0,
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
NULL)));
triggers.push_back(new TriggerNode(
"group heal occasion",
NextAction::array(0,
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
NULL)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0,
new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2),
NULL)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0,
new NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
new NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 2),
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 1),
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0),
NULL)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0,
new NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
new NextAction("penance on party", ACTION_LIGHT_HEAL + 7),
new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
NULL)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0,
// new NextAction("penance on party", ACTION_LIGHT_HEAL + 3),
new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
NULL)));
// triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("renew", 43.f), nullptr)));
// triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("heal on party", 41.0f), new NextAction("renew on party", 40.0f), nullptr)));
// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("greater heal on party", 47.0f), nullptr)));
// triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("power word: shield on party", 51.0f), new NextAction("greater heal on party", 50.0f), nullptr)));
triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL), nullptr)));
triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of mending", 49.0f), nullptr)));
triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("circle of healing", 48.0f), nullptr)));
// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of mending", 49.0f), nullptr)));
// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("circle of healing", 48.0f), nullptr)));
triggers.push_back(new TriggerNode("binding heal", NextAction::array(0, new NextAction("binding heal", 52.0f), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("pain suppression", ACTION_EMERGENCY + 1), nullptr)));
triggers.push_back(new TriggerNode("protect party member", NextAction::array(0, new NextAction("pain suppression on party", ACTION_EMERGENCY), nullptr)));
}