optionally disable bots using MotionMaster::MoveSplitPath() for BG/Arena or everywhere (so that stuns stun/snare/root/etc can work against bots)

This commit is contained in:
Fuzz
2024-07-10 22:13:12 +10:00
parent 9d4c478b21
commit 500de1de10
4 changed files with 13 additions and 3 deletions

View File

@@ -248,6 +248,13 @@ AiPlayerbot.GlobalCooldown = 500
# Max wait time when moving # Max wait time when moving
AiPlayerbot.MaxWaitForMove = 5000 AiPlayerbot.MaxWaitForMove = 5000
# Disables use of MoveSplinePath for bot movement, will result in more erratic bot movement but means stun/snare/root/etc
# will work on bots (they wont reliably work when MoveSplinePath is enabled, though slowing effects still work ok)
# Default: 0 - MoveSplinePath enabled
# 1 - MoveSplinePath disabled in BG/Arena only
# 2 - MoveSplinePath disabled everywhere
AiPlayerbot.DisableMoveSplinePath = 0
# Max search time for movement (higher for better movement on slopes) # Max search time for movement (higher for better movement on slopes)
# default: 3 # default: 3
AiPlayerbot.MaxMovementSearchTime = 3 AiPlayerbot.MaxMovementSearchTime = 3

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@@ -53,6 +53,7 @@ bool PlayerbotAIConfig::Initialize()
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500); globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000); maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3); maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000); expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000); dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);

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@@ -54,8 +54,8 @@ class PlayerbotAIConfig
bool enabled; bool enabled;
bool allowGuildBots, allowPlayerBots; bool allowGuildBots, allowPlayerBots;
uint32 globalCoolDown, reactDelay, maxWaitForMove, maxMovementSearchTime, expireActionTime, uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime,
dispelAuraDuration, passiveDelay, repeatDelay, expireActionTime, dispelAuraDuration, passiveDelay, repeatDelay,
errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay; errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance, float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance, fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,

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@@ -163,7 +163,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// } // }
bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater(); !bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
if (!generatePath) { bool disableMoveSplinePath = sPlayerbotAIConfig->disableMoveSplinePath >= 2 ||
(sPlayerbotAIConfig->disableMoveSplinePath == 1 && bot->InBattleground());
if (disableMoveSplinePath || !generatePath) {
float distance = bot->GetExactDist(x, y, z); float distance = bot->GetExactDist(x, y, z);
if (distance > sPlayerbotAIConfig->contactDistance) if (distance > sPlayerbotAIConfig->contactDistance)
{ {