mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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optionally disable bots using MotionMaster::MoveSplitPath() for BG/Arena or everywhere (so that stuns stun/snare/root/etc can work against bots)
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@@ -248,6 +248,13 @@ AiPlayerbot.GlobalCooldown = 500
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# Max wait time when moving
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# Max wait time when moving
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AiPlayerbot.MaxWaitForMove = 5000
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AiPlayerbot.MaxWaitForMove = 5000
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# Disables use of MoveSplinePath for bot movement, will result in more erratic bot movement but means stun/snare/root/etc
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# will work on bots (they wont reliably work when MoveSplinePath is enabled, though slowing effects still work ok)
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# Default: 0 - MoveSplinePath enabled
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# 1 - MoveSplinePath disabled in BG/Arena only
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# 2 - MoveSplinePath disabled everywhere
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AiPlayerbot.DisableMoveSplinePath = 0
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# Max search time for movement (higher for better movement on slopes)
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# Max search time for movement (higher for better movement on slopes)
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# default: 3
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# default: 3
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AiPlayerbot.MaxMovementSearchTime = 3
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AiPlayerbot.MaxMovementSearchTime = 3
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@@ -53,6 +53,7 @@ bool PlayerbotAIConfig::Initialize()
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
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maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
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maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
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disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
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@@ -54,8 +54,8 @@ class PlayerbotAIConfig
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bool enabled;
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bool enabled;
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bool allowGuildBots, allowPlayerBots;
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bool allowGuildBots, allowPlayerBots;
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uint32 globalCoolDown, reactDelay, maxWaitForMove, maxMovementSearchTime, expireActionTime,
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uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime,
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dispelAuraDuration, passiveDelay, repeatDelay,
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expireActionTime, dispelAuraDuration, passiveDelay, repeatDelay,
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errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
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errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
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float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
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float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
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fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
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fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
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@@ -163,7 +163,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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// }
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// }
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bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
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bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
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!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
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!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
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if (!generatePath) {
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bool disableMoveSplinePath = sPlayerbotAIConfig->disableMoveSplinePath >= 2 ||
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(sPlayerbotAIConfig->disableMoveSplinePath == 1 && bot->InBattleground());
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if (disableMoveSplinePath || !generatePath) {
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float distance = bot->GetExactDist(x, y, z);
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float distance = bot->GetExactDist(x, y, z);
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if (distance > sPlayerbotAIConfig->contactDistance)
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if (distance > sPlayerbotAIConfig->contactDistance)
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{
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{
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