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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 01:49:09 +00:00
Avoid aoe max radius and whitelist
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@@ -65,7 +65,10 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode(
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"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available",
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NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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new NextAction("thunder clap", ACTION_HIGH),
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nullptr)));
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triggers.push_back(
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new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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@@ -76,5 +79,5 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe",
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NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
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NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr)));
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}
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