mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Avoid aoe max radius and whitelist
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@@ -1624,10 +1624,10 @@ void PlayerbotAI::ResetStrategies(bool load)
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// sPlayerbotDbStore->Load(this);
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}
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bool PlayerbotAI::IsRanged(Player* player)
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bool PlayerbotAI::IsRanged(Player* player, bool bySpec)
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{
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PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
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if (botAi)
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if (!bySpec && botAi)
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return botAi->ContainsStrategy(STRATEGY_TYPE_RANGED);
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int tab = AiFactory::GetPlayerSpecTab(player);
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@@ -1660,18 +1660,18 @@ bool PlayerbotAI::IsRanged(Player* player)
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return true;
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}
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bool PlayerbotAI::IsMelee(Player* player) { return !IsRanged(player); }
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bool PlayerbotAI::IsMelee(Player* player, bool bySpec) { return !IsRanged(player, bySpec); }
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bool PlayerbotAI::IsCaster(Player* player) { return IsRanged(player) && player->getClass() != CLASS_HUNTER; }
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bool PlayerbotAI::IsCaster(Player* player, bool bySpec) { return IsRanged(player, bySpec) && player->getClass() != CLASS_HUNTER; }
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bool PlayerbotAI::IsCombo(Player* player)
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bool PlayerbotAI::IsCombo(Player* player, bool bySpec)
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{
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// int tab = AiFactory::GetPlayerSpecTab(player);
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return player->getClass() == CLASS_ROGUE ||
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(player->getClass() == CLASS_DRUID && player->HasAura(768)); // cat druid
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}
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bool PlayerbotAI::IsRangedDps(Player* player) { return IsRanged(player) && IsDps(player); }
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bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); }
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bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
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{
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@@ -1894,10 +1894,10 @@ int32 PlayerbotAI::GetMeleeIndex(Player* player)
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return 0;
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}
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bool PlayerbotAI::IsTank(Player* player)
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bool PlayerbotAI::IsTank(Player* player, bool bySpec)
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{
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PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
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if (botAi)
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if (!bySpec && botAi)
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return botAi->ContainsStrategy(STRATEGY_TYPE_TANK);
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int tab = AiFactory::GetPlayerSpecTab(player);
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@@ -1932,10 +1932,10 @@ bool PlayerbotAI::IsTank(Player* player)
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return false;
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}
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bool PlayerbotAI::IsHeal(Player* player)
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bool PlayerbotAI::IsHeal(Player* player, bool bySpec)
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{
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PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
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if (botAi)
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if (!bySpec && botAi)
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return botAi->ContainsStrategy(STRATEGY_TYPE_HEAL);
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int tab = AiFactory::GetPlayerSpecTab(player);
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@@ -1969,10 +1969,10 @@ bool PlayerbotAI::IsHeal(Player* player)
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return false;
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}
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bool PlayerbotAI::IsDps(Player* player)
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bool PlayerbotAI::IsDps(Player* player, bool bySpec)
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{
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PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
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if (botAi)
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if (!bySpec && botAi)
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return botAi->ContainsStrategy(STRATEGY_TYPE_DPS);
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int tab = AiFactory::GetPlayerSpecTab(player);
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