mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Performance Monitor Improvements:
1. Added command for runtime toggle 2. Changed where tick time is captured to properly capture per-tick statistics (matching cmangos playerbots)
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@@ -78,13 +78,13 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
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switch (i->first)
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{
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case PERF_MON_TRIGGER:
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key = "T";
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key = "Trigger";
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break;
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case PERF_MON_VALUE:
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key = "V";
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key = "Value";
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break;
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case PERF_MON_ACTION:
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key = "A";
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key = "Action";
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break;
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case PERF_MON_RNDBOT:
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key = "RndBot";
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@@ -152,8 +152,8 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
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}
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else
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{
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float fullTickCount = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->count;
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float fullTickTotalTime = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->totalTime;
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float fullTickCount = data[PERF_MON_TOTAL]["PlayerbotAIBase::FullTick"]->count;
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float fullTickTotalTime = data[PERF_MON_TOTAL]["PlayerbotAIBase::FullTick"]->totalTime;
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LOG_INFO(
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"playerbots",
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@@ -173,13 +173,13 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
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switch (i->first)
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{
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case PERF_MON_TRIGGER:
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key = "T";
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key = "Trigger";
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break;
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case PERF_MON_VALUE:
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key = "V";
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key = "Value";
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break;
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case PERF_MON_ACTION:
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key = "A";
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key = "Action";
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break;
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case PERF_MON_RNDBOT:
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key = "RndBot";
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@@ -231,7 +231,7 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
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time, minTime, maxTime, avg, amount, key.c_str(), disName.c_str());
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}
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}
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if (PERF_MON_TOTAL != i->first)
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if (i->first != PERF_MON_TOTAL)
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{
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float tPerc = (float)typeTotalTime / (float)fullTickTotalTime * 100.0f;
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float tTime = (float)typeTotalTime / fullTickCount / 1000.0f;
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@@ -278,7 +278,7 @@ void PerformanceMonitorOperation::finish()
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std::chrono::microseconds finished =
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(std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()))
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.time_since_epoch();
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uint64_t elapsed = (finished - started).count();
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uint64 elapsed = (finished - started).count();
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std::lock_guard<std::mutex> guard(data->lock);
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if (elapsed > 0)
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