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Fix possible mem leak on vigilance
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@@ -140,7 +140,7 @@ class CastVigilanceAction : public BuffOnPartyAction
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public:
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CastVigilanceAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "vigilance") {}
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Value<Unit*>* GetTargetValue() override;
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Unit* GetTarget() override;
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bool Execute(Event event) override;
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};
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