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https://github.com/mod-playerbots/mod-playerbots.git
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RPG update travel flight status (#1445)
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@@ -246,10 +246,11 @@ public:
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creators["new rpg status update"] = &ActionContext::new_rpg_status_update;
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creators["new rpg go grind"] = &ActionContext::new_rpg_go_grind;
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creators["new rpg go innkeeper"] = &ActionContext::new_rpg_go_innkeeper;
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creators["new rpg move random"] = &ActionContext::new_rpg_move_random;
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creators["new rpg move npc"] = &ActionContext::new_rpg_move_npc;
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creators["new rpg go camp"] = &ActionContext::new_rpg_go_camp;
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creators["new rpg wander random"] = &ActionContext::new_rpg_wander_random;
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creators["new rpg wander npc"] = &ActionContext::new_rpg_wander_npc;
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creators["new rpg do quest"] = &ActionContext::new_rpg_do_quest;
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creators["new rpg travel flight"] = &ActionContext::new_rpg_travel_flight;
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}
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private:
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@@ -430,10 +431,11 @@ private:
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static Action* new_rpg_status_update(PlayerbotAI* ai) { return new NewRpgStatusUpdateAction(ai); }
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static Action* new_rpg_go_grind(PlayerbotAI* ai) { return new NewRpgGoGrindAction(ai); }
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static Action* new_rpg_go_innkeeper(PlayerbotAI* ai) { return new NewRpgGoInnKeeperAction(ai); }
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static Action* new_rpg_move_random(PlayerbotAI* ai) { return new NewRpgMoveRandomAction(ai); }
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static Action* new_rpg_move_npc(PlayerbotAI* ai) { return new NewRpgMoveNpcAction(ai); }
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static Action* new_rpg_go_camp(PlayerbotAI* ai) { return new NewRpgGoCampAction(ai); }
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static Action* new_rpg_wander_random(PlayerbotAI* ai) { return new NewRpgWanderRandomAction(ai); }
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static Action* new_rpg_wander_npc(PlayerbotAI* ai) { return new NewRpgWanderNpcAction(ai); }
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static Action* new_rpg_do_quest(PlayerbotAI* ai) { return new NewRpgDoQuestAction(ai); }
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static Action* new_rpg_travel_flight(PlayerbotAI* ai) { return new NewRpgTravelFlightAction(ai); }
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};
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#endif
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