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Item usage and equip initialization
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@@ -122,7 +122,7 @@ public:
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static void InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink, bool reset);
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void InitAvailableSpells();
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void InitClassSpells();
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void InitEquipment(bool incremental);
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void InitEquipment(bool incremental, bool second_chance = false);
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void InitPet();
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void InitAmmo();
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static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
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