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miscs: movement, coredump fix, rndbot
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@@ -11,5 +11,5 @@ bool IsFacingValue::Calculate()
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if (!target)
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return false;
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return bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance);
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return bot->HasInArc(CAST_ANGLE_IN_FRONT, target);
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}
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