spell modification

This commit is contained in:
Yunfan Li
2023-10-04 22:32:04 +08:00
parent 5903e0e5ab
commit 4672b3edcf
11 changed files with 29 additions and 13 deletions

View File

@@ -105,7 +105,7 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("repentance on enemy healer", NextAction::array(0, new NextAction("repentance on enemy healer", ACTION_INTERRUPT + 2), nullptr)));
// triggers.push_back(new TriggerNode("repentance on snare target", NextAction::array(0, new NextAction("repentance on snare target", ACTION_INTERRUPT + 2), nullptr)));
// triggers.push_back(new TriggerNode("repentance", NextAction::array(0, new NextAction("repentance", ACTION_INTERRUPT + 2), nullptr)));
// triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("divine storm", ACTION_HIGH + 1), new NextAction("consecration", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("target critical health", NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
// triggers.push_back(new TriggerNode(

View File

@@ -82,7 +82,10 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new NextAction("avenger's shield", ACTION_HIGH + 6), nullptr)));
// triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("lose aggro", NextAction::array(0, new NextAction("hand of reckoning", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("holy shield", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
// triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode("target critical health", NextAction::array(0, new NextAction("hammer of wrath", ACTION_CRITICAL_HEAL), nullptr)));
triggers.push_back(new TriggerNode(