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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-19 11:45:42 +00:00
spell modification
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@@ -50,7 +50,7 @@ void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("viper sting", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("hunter's mark", NextAction::array(0, new NextAction("hunter's mark", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("concussive shot on snare target", NextAction::array(0, new NextAction("concussive shot", 20.0f), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 21.0f), NULL)));
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// triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 21.0f), NULL)));
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triggers.push_back(new TriggerNode("hunters pet low health", NextAction::array(0, new NextAction("mend pet", 21.0f), NULL)));
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/*triggers.push_back(new TriggerNode("has aggro", NextAction::array(0, new NextAction("concussive shot", 20.0f), nullptr)));*/
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}
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@@ -67,10 +67,10 @@ class BlackArrowTrigger : public DebuffTrigger
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BlackArrowTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "black arrow", 1, true) { }
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};
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class HuntersMarkTrigger : public DebuffOnBossTrigger
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class HuntersMarkTrigger : public DebuffTrigger
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{
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public:
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HuntersMarkTrigger(PlayerbotAI* botAI) : DebuffOnBossTrigger(botAI, "hunter's mark") { }
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HuntersMarkTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "hunter's mark", 1, false, 25.0f) { }
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};
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class FreezingTrapTrigger : public HasCcTargetTrigger
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