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default actions
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@@ -35,7 +35,7 @@ AssassinationRogueStrategy::AssassinationRogueStrategy(PlayerbotAI* ai) : MeleeC
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NextAction** AssassinationRogueStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("melee", ACTION_NORMAL),
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new NextAction("melee", ACTION_DEFAULT),
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NULL);
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}
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@@ -71,8 +71,8 @@ DpsRogueStrategy::DpsRogueStrategy(PlayerbotAI* botAI) : MeleeCombatStrategy(bot
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NextAction** DpsRogueStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("killing spree", ACTION_NORMAL + 1),
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new NextAction("melee", ACTION_NORMAL), NULL);
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new NextAction("killing spree", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT), NULL);
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}
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void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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