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@@ -30,7 +30,7 @@ HolyPriestStrategy::HolyPriestStrategy(PlayerbotAI* botAI) : HealPriestStrategy(
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NextAction** HolyPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("smite", 10.0f), new NextAction("mana burn", 9.0f), new NextAction("starshards", 8.0f), nullptr);
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return NextAction::array(0, new NextAction("smite", ACTION_DEFAULT + 0.2f), new NextAction("mana burn", ACTION_DEFAULT + 0.1f), new NextAction("starshards", ACTION_DEFAULT), nullptr);
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}
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void HolyPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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