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https://github.com/mod-playerbots/mod-playerbots.git
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default actions
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@@ -13,7 +13,7 @@ HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrate
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NextAction** HealPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("shoot", 10.0f), nullptr);
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return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
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}
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void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -30,7 +30,7 @@ HolyPriestStrategy::HolyPriestStrategy(PlayerbotAI* botAI) : HealPriestStrategy(
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NextAction** HolyPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("smite", 10.0f), new NextAction("mana burn", 9.0f), new NextAction("starshards", 8.0f), nullptr);
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return NextAction::array(0, new NextAction("smite", ACTION_DEFAULT + 0.2f), new NextAction("mana burn", ACTION_DEFAULT + 0.1f), new NextAction("starshards", ACTION_DEFAULT), nullptr);
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}
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void HolyPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -14,10 +14,10 @@ ShadowPriestStrategy::ShadowPriestStrategy(PlayerbotAI* botAI) : GenericPriestSt
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NextAction** ShadowPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("mind blast", 13.0f),
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new NextAction("mind blast", ACTION_DEFAULT + 0.2f),
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// new NextAction("shadow word: death", 12.0f),
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new NextAction("mind flay", 11.0f),
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// new NextAction("shoot", 10.0f),
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new NextAction("mind flay", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT),
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NULL);
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}
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