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default actions
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@@ -80,11 +80,11 @@ DpsPaladinStrategy::DpsPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrat
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NextAction** DpsPaladinStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("judgement of wisdom", ACTION_NORMAL + 6),
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new NextAction("crusader strike", ACTION_NORMAL + 5),
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new NextAction("divine storm", ACTION_NORMAL + 4),
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new NextAction("consecration", ACTION_NORMAL + 3),
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new NextAction("melee", ACTION_NORMAL),
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new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.4f),
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new NextAction("crusader strike", ACTION_DEFAULT + 0.3f),
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new NextAction("divine storm", ACTION_DEFAULT + 0.2f),
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new NextAction("consecration", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT),
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NULL);
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}
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@@ -25,7 +25,7 @@ HealPaladinStrategy::HealPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStr
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NextAction** HealPaladinStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("judgement of light", ACTION_NORMAL + 2), nullptr);
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return NextAction::array(0, new NextAction("judgement of light", ACTION_DEFAULT + 2), nullptr);
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}
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void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -59,12 +59,12 @@ TankPaladinStrategy::TankPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStr
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NextAction** TankPaladinStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("shield of righteousness", ACTION_NORMAL + 6),
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new NextAction("hammer of the righteous", ACTION_NORMAL + 5),
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new NextAction("judgement of wisdom", ACTION_NORMAL + 4),
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new NextAction("shield of righteousness", ACTION_DEFAULT + 0.6f),
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new NextAction("hammer of the righteous", ACTION_DEFAULT + 0.5f),
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new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.4f),
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// new NextAction("avenger's shield", ACTION_NORMAL + 3),
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// new NextAction("consecration", ACTION_NORMAL + 2),
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new NextAction("melee", ACTION_NORMAL),
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new NextAction("melee", ACTION_DEFAULT),
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NULL);
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}
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