[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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#include "RaidMcActions.h"
#include "Playerbots.h"
#include "RtiTargetValue.h"
#include "RaidMcTriggers.h"
#include "RaidMcHelpers.h"
static constexpr float LIVING_BOMB_DISTANCE = 20.0f;
static constexpr float INFERNO_DISTANCE = 20.0f;
// don't get hit by Arcane Explosion but still be in casting range
static constexpr float ARCANE_EXPLOSION_DISTANCE = 26.0f;
// dedicated tank positions; prevents assist tanks from positioning Core Ragers on steep walls on pull
static const Position GOLEMAGG_TANK_POSITION{795.7308, -994.8848, -207.18661};
static const Position CORE_RAGER_TANK_POSITION{846.6453, -1019.0639, -198.9819};
static constexpr float GOLEMAGGS_TRUST_DISTANCE = 30.0f;
static constexpr float CORE_RAGER_STEP_DISTANCE = 5.0f;
using namespace MoltenCoreHelpers;
bool McMoveFromGroupAction::Execute(Event event)
{
return MoveFromGroup(LIVING_BOMB_DISTANCE);
}
bool McMoveFromBaronGeddonAction::Execute(Event event)
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
{
float distToTravel = INFERNO_DISTANCE - bot->GetDistance2d(boss);
if (distToTravel > 0)
{
// Stop current spell first
bot->AttackStop();
bot->InterruptNonMeleeSpells(false);
return MoveAway(boss, distToTravel);
}
}
return false;
}
bool McShazzrahMoveAwayAction::Execute(Event event)
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "shazzrah"))
{
float distToTravel = ARCANE_EXPLOSION_DISTANCE - bot->GetDistance2d(boss);
if (distToTravel > 0)
return MoveAway(boss, distToTravel);
}
return false;
}
bool McGolemaggMarkBossAction::Execute(Event event)
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
{
if (Group* group = bot->GetGroup())
{
ObjectGuid currentSkullGuid = group->GetTargetIcon(RtiTargetValue::skullIndex);
if (currentSkullGuid.IsEmpty() || currentSkullGuid != boss->GetGUID())
{
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), boss->GetGUID());
return true;
}
}
}
return false;
}
bool McGolemaggTankAction::MoveUnitToPosition(Unit* target, const Position& tankPosition, float maxDistance,
float stepDistance)
{
if (bot->GetVictim() != target)
return Attack(target);
if (target->GetVictim() == bot)
{
float distanceToTankPosition = bot->GetExactDist2d(tankPosition.GetPositionX(), tankPosition.GetPositionY());
if (distanceToTankPosition > maxDistance)
{
float dX = tankPosition.GetPositionX() - bot->GetPositionX();
float dY = tankPosition.GetPositionY() - bot->GetPositionY();
float dist = sqrt(dX * dX + dY * dY);
float moveX = bot->GetPositionX() + (dX / dist) * stepDistance;
float moveY = bot->GetPositionY() + (dY / dist) * stepDistance;
return MoveTo(bot->GetMapId(), moveX, moveY, bot->GetPositionZ(), false, false,
false, false, MovementPriority::MOVEMENT_COMBAT, true,
true);
}
}
else if (botAI->DoSpecificAction("taunt spell", Event(), true))
return true;
return false;
}
bool McGolemaggTankAction::FindCoreRagers(Unit*& coreRager1, Unit*& coreRager2) const
{
coreRager1 = coreRager2 = nullptr;
for (auto const& target : AI_VALUE(GuidVector, "possible targets no los"))
{
Unit* unit = botAI->GetUnit(target);
if (unit && unit->IsAlive() && unit->GetEntry() == NPC_CORE_RAGER)
{
if (coreRager1 == nullptr)
coreRager1 = unit;
else if (coreRager2 == nullptr)
{
coreRager2 = unit;
break; // There should be no third Core Rager.
}
}
}
return coreRager1 != nullptr && coreRager2 != nullptr;
}
bool McGolemaggMainTankAttackGolemaggAction::Execute(Event event)
{
// At this point, we know we are not the last living tank in the group.
if (Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
{
Unit* coreRager1;
Unit* coreRager2;
if (!FindCoreRagers(coreRager1, coreRager2))
return false; // safety check
// We only need to move if the Core Ragers still have Golemagg's Trust
if (coreRager1->HasAura(SPELL_GOLEMAGGS_TRUST) || coreRager2->HasAura(SPELL_GOLEMAGGS_TRUST))
return MoveUnitToPosition(boss, GOLEMAGG_TANK_POSITION, boss->GetCombatReach());
}
return false;
}
bool McGolemaggAssistTankAttackCoreRagerAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator");
if (!boss)
return false;
// Step 0: Filter additional assist tanks. We only need 2.
bool isFirstAssistTank = PlayerbotAI::IsAssistTankOfIndex(bot, 0, true);
bool isSecondAssistTank = PlayerbotAI::IsAssistTankOfIndex(bot, 1, true);
if (!isFirstAssistTank && !isSecondAssistTank)
return Attack(boss);
// Step 1: Find both Core Ragers
Unit* coreRager1;
Unit* coreRager2;
if (!FindCoreRagers(coreRager1, coreRager2))
return false; // safety check
// Step 2: Assign Core Rager to bot
Unit* myCoreRager = nullptr;
Unit* otherCoreRager = nullptr;
if (isFirstAssistTank)
{
myCoreRager = coreRager1;
otherCoreRager = coreRager2;
}
else // isSecondAssistTank is always true here
{
myCoreRager = coreRager2;
otherCoreRager = coreRager1;
}
// Step 3: Select the right target
if (myCoreRager->GetVictim() != bot)
{
// Step 3.1: My Core Rager isn't attacking me. Attack until it does.
if (bot->GetVictim() != myCoreRager)
return Attack(myCoreRager);
return botAI->DoSpecificAction("taunt spell", event, true);
}
Unit* otherCoreRagerVictim = otherCoreRager->GetVictim();
if (otherCoreRagerVictim) // Core Rager victim can be NULL
{
// Step 3.2: Check if the other Core Rager isn't attacking its assist tank.
Player* otherCoreRagerPlayerVictim = otherCoreRagerVictim->ToPlayer();
if (otherCoreRagerPlayerVictim &&
!PlayerbotAI::IsAssistTankOfIndex(otherCoreRagerPlayerVictim, 0, true) &&
!PlayerbotAI::IsAssistTankOfIndex(otherCoreRagerPlayerVictim, 1, true))
{
// Assume we are the only assist tank or the other assist tank is dead => pick up other Core Rager!
if (bot->GetVictim() != otherCoreRager)
return Attack(otherCoreRager);
return botAI->DoSpecificAction("taunt spell", event, true);
}
}
if (bot->GetVictim() != myCoreRager)
return Attack(myCoreRager); // Step 3.3: Attack our Core Rager in case we previously switched in 3.2.
// Step 4: Prevent Golemagg's Trust on Core Ragers
if (myCoreRager->HasAura(SPELL_GOLEMAGGS_TRUST) ||
(otherCoreRagerVictim == bot && otherCoreRager->HasAura(SPELL_GOLEMAGGS_TRUST)))
{
// Step 4.1: Move Core Ragers to dedicated tank position (only if Golemagg is far enough away from said position)
float bossDistanceToCoreRagerTankPosition = boss->GetExactDist2d(
CORE_RAGER_TANK_POSITION.GetPositionX(), CORE_RAGER_TANK_POSITION.GetPositionY());
if (bossDistanceToCoreRagerTankPosition > GOLEMAGGS_TRUST_DISTANCE)
{
float distanceToTankPosition = bot->GetExactDist2d(CORE_RAGER_TANK_POSITION.GetPositionX(),
CORE_RAGER_TANK_POSITION.GetPositionY());
if (distanceToTankPosition > CORE_RAGER_STEP_DISTANCE)
return MoveUnitToPosition(myCoreRager, CORE_RAGER_TANK_POSITION, CORE_RAGER_STEP_DISTANCE);
}
// Step 4.2: if boss is too close to tank position, or we are already there, move away from Golemagg to try to out-range Golemagg's Trust
return MoveAway(boss, CORE_RAGER_STEP_DISTANCE, true);
}
return false;
}

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#ifndef _PLAYERBOT_RAIDMCACTIONS_H
#define _PLAYERBOT_RAIDMCACTIONS_H
#include "AttackAction.h"
#include "MovementActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
class McMoveFromGroupAction : public MovementAction
{
public:
McMoveFromGroupAction(PlayerbotAI* botAI, std::string const name = "mc move from group")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class McMoveFromBaronGeddonAction : public MovementAction
{
public:
McMoveFromBaronGeddonAction(PlayerbotAI* botAI, std::string const name = "mc move from baron geddon")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class McShazzrahMoveAwayAction : public MovementAction
{
public:
McShazzrahMoveAwayAction(PlayerbotAI* botAI, std::string const name = "mc shazzrah move away")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class McGolemaggMarkBossAction : public Action
{
public:
McGolemaggMarkBossAction(PlayerbotAI* botAI, std::string const name = "mc golemagg mark boss")
: Action(botAI, name) {};
bool Execute(Event event) override;
};
class McGolemaggTankAction : public AttackAction
{
public:
McGolemaggTankAction(PlayerbotAI* botAI, std::string const name)
: AttackAction(botAI, name) {}
protected:
bool MoveUnitToPosition(Unit* target, const Position& tankPosition, float maxDistance, float stepDistance = 3.0f);
bool FindCoreRagers(Unit*& coreRager1, Unit*& coreRager2) const;
};
class McGolemaggMainTankAttackGolemaggAction : public McGolemaggTankAction
{
public:
McGolemaggMainTankAttackGolemaggAction(PlayerbotAI* botAI, std::string const name = "mc golemagg main tank attack golemagg")
: McGolemaggTankAction(botAI, name) {};
bool Execute(Event event) override;
};
class McGolemaggAssistTankAttackCoreRagerAction : public McGolemaggTankAction
{
public:
McGolemaggAssistTankAttackCoreRagerAction(PlayerbotAI* botAI, std::string const name = "mc golemagg assist tank attack core rager")
: McGolemaggTankAction(botAI, name) {};
bool Execute(Event event) override;
};
#endif

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#include "RaidMcMultipliers.h"
#include "Playerbots.h"
#include "ChooseTargetActions.h"
#include "GenericSpellActions.h"
#include "DruidActions.h"
#include "HunterActions.h"
#include "PaladinActions.h"
#include "ShamanActions.h"
#include "WarriorActions.h"
#include "DKActions.h"
#include "RaidMcActions.h"
#include "RaidMcHelpers.h"
using namespace MoltenCoreHelpers;
static bool IsDpsBotWithAoeAction(Player* bot, Action* action)
{
if (PlayerbotAI::IsDps(bot))
{
if (dynamic_cast<DpsAoeAction*>(action) || dynamic_cast<CastConsecrationAction*>(action) ||
dynamic_cast<CastStarfallAction*>(action) || dynamic_cast<CastWhirlwindAction*>(action) ||
dynamic_cast<CastMagmaTotemAction*>(action) || dynamic_cast<CastExplosiveTrapAction*>(action) ||
dynamic_cast<CastDeathAndDecayAction*>(action))
return true;
if (auto castSpellAction = dynamic_cast<CastSpellAction*>(action))
{
if (castSpellAction->getThreatType() == Action::ActionThreatType::Aoe)
return true;
}
}
return false;
}
float GarrDisableDpsAoeMultiplier::GetValue(Action* action)
{
if (AI_VALUE2(Unit*, "find target", "garr"))
{
if (IsDpsBotWithAoeAction(bot, action))
return 0.0f;
}
return 1.0f;
}
static bool IsAllowedGeddonMovementAction(Action* action)
{
if (dynamic_cast<MovementAction*>(action) &&
!dynamic_cast<McMoveFromGroupAction*>(action) &&
!dynamic_cast<McMoveFromBaronGeddonAction*>(action))
return false;
if (dynamic_cast<CastReachTargetSpellAction*>(action))
return false;
return true;
}
float BaronGeddonAbilityMultiplier::GetValue(Action* action)
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
{
if (boss->HasAura(SPELL_INFERNO))
{
if (!IsAllowedGeddonMovementAction(action))
return 0.0f;
}
}
// No check for Baron Geddon, because bots may have the bomb even after Geddon died.
if (bot->HasAura(SPELL_LIVING_BOMB))
{
if (!IsAllowedGeddonMovementAction(action))
return 0.0f;
}
return 1.0f;
}
static bool IsSingleLivingTankInGroup(Player* bot)
{
if (Group* group = bot->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->IsAlive() || member == bot)
continue;
if (PlayerbotAI::IsTank(member))
return false;
}
}
return true;
}
float GolemaggMultiplier::GetValue(Action* action)
{
if (AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
{
if (PlayerbotAI::IsTank(bot) && IsSingleLivingTankInGroup(bot))
{
// Only one tank => Pick up Golemagg and the two Core Ragers
if (dynamic_cast<McGolemaggMainTankAttackGolemaggAction*>(action) ||
dynamic_cast<McGolemaggAssistTankAttackCoreRagerAction*>(action))
return 0.0f;
}
if (PlayerbotAI::IsAssistTank(bot))
{
// The first two assist tanks manage the Core Ragers. The remaining assist tanks attack the boss.
if (dynamic_cast<TankAssistAction*>(action))
return 0.0f;
}
if (IsDpsBotWithAoeAction(bot, action))
return 0.0f;
}
return 1.0f;
}

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#ifndef _PLAYERBOT_RAIDMCMULTIPLIERS_H
#define _PLAYERBOT_RAIDMCMULTIPLIERS_H
#include "Multiplier.h"
class GarrDisableDpsAoeMultiplier : public Multiplier
{
public:
GarrDisableDpsAoeMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "garr disable dps aoe multiplier") {}
float GetValue(Action* action) override;
};
class BaronGeddonAbilityMultiplier : public Multiplier
{
public:
BaronGeddonAbilityMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "baron geddon ability multiplier") {}
float GetValue(Action* action) override;
};
class GolemaggMultiplier : public Multiplier
{
public:
GolemaggMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "golemagg multiplier") {}
float GetValue(Action* action) override;
};
#endif

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#ifndef _PLAYERBOT_RAIDMCACTIONCONTEXT_H
#define _PLAYERBOT_RAIDMCACTIONCONTEXT_H
#include "Action.h"
#include "NamedObjectContext.h"
#include "RaidMcActions.h"
class RaidMcActionContext : public NamedObjectContext<Action>
{
public:
RaidMcActionContext()
{
creators["mc lucifron shadow resistance"] = &RaidMcActionContext::lucifron_shadow_resistance;
creators["mc magmadar fire resistance"] = &RaidMcActionContext::magmadar_fire_resistance;
creators["mc gehennas shadow resistance"] = &RaidMcActionContext::gehennas_shadow_resistance;
creators["mc garr fire resistance"] = &RaidMcActionContext::garr_fire_resistance;
creators["mc baron geddon fire resistance"] = &RaidMcActionContext::baron_geddon_fire_resistance;
creators["mc move from group"] = &RaidMcActionContext::check_should_move_from_group;
creators["mc move from baron geddon"] = &RaidMcActionContext::move_from_baron_geddon;
creators["mc shazzrah move away"] = &RaidMcActionContext::shazzrah_move_away;
creators["mc sulfuron harbinger fire resistance"] = &RaidMcActionContext::sulfuron_harbinger_fire_resistance;
creators["mc golemagg fire resistance"] = &RaidMcActionContext::golemagg_fire_resistance;
creators["mc golemagg mark boss"] = &RaidMcActionContext::golemagg_mark_boss;
creators["mc golemagg main tank attack golemagg"] = &RaidMcActionContext::golemagg_main_tank_attack_golemagg;
creators["mc golemagg assist tank attack core rager"] = &RaidMcActionContext::golemagg_assist_tank_attack_core_rager;
creators["mc majordomo shadow resistance"] = &RaidMcActionContext::majordomo_shadow_resistance;
creators["mc ragnaros fire resistance"] = &RaidMcActionContext::ragnaros_fire_resistance;
}
private:
static Action* lucifron_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "lucifron"); }
static Action* magmadar_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "magmadar"); }
static Action* gehennas_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "gehennas"); }
static Action* garr_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "garr"); }
static Action* baron_geddon_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "baron geddon"); }
static Action* check_should_move_from_group(PlayerbotAI* botAI) { return new McMoveFromGroupAction(botAI); }
static Action* move_from_baron_geddon(PlayerbotAI* botAI) { return new McMoveFromBaronGeddonAction(botAI); }
static Action* shazzrah_move_away(PlayerbotAI* botAI) { return new McShazzrahMoveAwayAction(botAI); }
static Action* sulfuron_harbinger_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "sulfuron harbinger"); }
static Action* golemagg_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "golemagg the incinerator"); }
static Action* golemagg_mark_boss(PlayerbotAI* botAI) { return new McGolemaggMarkBossAction(botAI); }
static Action* golemagg_main_tank_attack_golemagg(PlayerbotAI* botAI) { return new McGolemaggMainTankAttackGolemaggAction(botAI); }
static Action* golemagg_assist_tank_attack_core_rager(PlayerbotAI* botAI) { return new McGolemaggAssistTankAttackCoreRagerAction(botAI); }
static Action* majordomo_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "majordomo executus"); }
static Action* ragnaros_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "ragnaros"); }
};
#endif

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#ifndef _PLAYERBOT_RAIDMCHELPERS_H
#define _PLAYERBOT_RAIDMCHELPERS_H
namespace MoltenCoreHelpers
{
enum MoltenCoreNPCs
{
// Golemagg
NPC_CORE_RAGER = 11672,
};
enum MoltenCoreSpells
{
// Baron Geddon
SPELL_INFERNO = 19695,
SPELL_LIVING_BOMB = 20475,
// Golemagg
SPELL_GOLEMAGGS_TRUST = 20553,
};
}
#endif

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#ifndef _PLAYERBOT_RAIDMCTRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDMCTRIGGERCONTEXT_H
#include "AiObjectContext.h"
#include "NamedObjectContext.h"
#include "RaidMcTriggers.h"
class RaidMcTriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidMcTriggerContext()
{
creators["mc lucifron shadow resistance"] = &RaidMcTriggerContext::lucifron_shadow_resistance;
creators["mc magmadar fire resistance"] = &RaidMcTriggerContext::magmadar_fire_resistance;
creators["mc gehennas shadow resistance"] = &RaidMcTriggerContext::gehennas_shadow_resistance;
creators["mc garr fire resistance"] = &RaidMcTriggerContext::garr_fire_resistance;
creators["mc baron geddon fire resistance"] = &RaidMcTriggerContext::baron_geddon_fire_resistance;
creators["mc living bomb debuff"] = &RaidMcTriggerContext::living_bomb_debuff;
creators["mc baron geddon inferno"] = &RaidMcTriggerContext::baron_geddon_inferno;
creators["mc shazzrah ranged"] = &RaidMcTriggerContext::shazzrah_ranged;
creators["mc sulfuron harbinger fire resistance"] = &RaidMcTriggerContext::sulfuron_harbinger_fire_resistance;
creators["mc golemagg fire resistance"] = &RaidMcTriggerContext::golemagg_fire_resistance;
creators["mc golemagg mark boss"] = &RaidMcTriggerContext::golemagg_mark_boss;
creators["mc golemagg is main tank"] = &RaidMcTriggerContext::golemagg_is_main_tank;
creators["mc golemagg is assist tank"] = &RaidMcTriggerContext::golemagg_is_assist_tank;
creators["mc majordomo shadow resistance"] = &RaidMcTriggerContext::majordomo_shadow_resistance;
creators["mc ragnaros fire resistance"] = &RaidMcTriggerContext::ragnaros_fire_resistance;
}
private:
static Trigger* lucifron_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "lucifron"); }
static Trigger* magmadar_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "magmadar"); }
static Trigger* gehennas_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "gehennas"); }
static Trigger* garr_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "garr"); }
static Trigger* baron_geddon_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "baron geddon"); }
static Trigger* living_bomb_debuff(PlayerbotAI* botAI) { return new McLivingBombDebuffTrigger(botAI); }
static Trigger* baron_geddon_inferno(PlayerbotAI* botAI) { return new McBaronGeddonInfernoTrigger(botAI); }
static Trigger* shazzrah_ranged(PlayerbotAI* botAI) { return new McShazzrahRangedTrigger(botAI); }
static Trigger* sulfuron_harbinger_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "sulfuron harbinger"); }
static Trigger* golemagg_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "golemagg the incinerator"); }
static Trigger* golemagg_mark_boss(PlayerbotAI* botAI) { return new McGolemaggMarkBossTrigger(botAI); }
static Trigger* golemagg_is_main_tank(PlayerbotAI* botAI) { return new McGolemaggIsMainTankTrigger(botAI); }
static Trigger* golemagg_is_assist_tank(PlayerbotAI* botAI) { return new McGolemaggIsAssistTankTrigger(botAI); }
static Trigger* majordomo_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "majordomo executus"); }
static Trigger* ragnaros_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "ragnaros"); }
};
#endif

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#include "RaidMcStrategy.h"
#include "RaidMcMultipliers.h"
#include "Strategy.h"
void RaidMcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
// Lucifron
triggers.push_back(
new TriggerNode("mc lucifron shadow resistance",
{ NextAction("mc lucifron shadow resistance", ACTION_RAID) }));
// Magmadar
// TODO: Fear ward / tremor totem, or general anti-fear strat development. Same as King Dred (Drak'Tharon) and faction commander (Nexus).
triggers.push_back(
new TriggerNode("mc magmadar fire resistance",
{ NextAction("mc magmadar fire resistance", ACTION_RAID) }));
// Gehennas
triggers.push_back(
new TriggerNode("mc gehennas shadow resistance",
{ NextAction("mc gehennas shadow resistance", ACTION_RAID) }));
// Garr
triggers.push_back(
new TriggerNode("mc garr fire resistance",
{ NextAction("mc garr fire resistance", ACTION_RAID) }));
// Baron Geddon
triggers.push_back(
new TriggerNode("mc baron geddon fire resistance",
{ NextAction("mc baron geddon fire resistance", ACTION_RAID) }));
triggers.push_back(
new TriggerNode("mc living bomb debuff",
{ NextAction("mc move from group", ACTION_RAID) }));
triggers.push_back(
new TriggerNode("mc baron geddon inferno",
{ NextAction("mc move from baron geddon", ACTION_RAID) }));
// Shazzrah
triggers.push_back(
new TriggerNode("mc shazzrah ranged",
{ NextAction("mc shazzrah move away", ACTION_RAID) }));
// Sulfuron Harbinger
// Alternatively, shadow resistance is also possible.
triggers.push_back(
new TriggerNode("mc sulfuron harbinger fire resistance",
{ NextAction("mc sulfuron harbinger fire resistance", ACTION_RAID) }));
// Golemagg the Incinerator
triggers.push_back(
new TriggerNode("mc golemagg fire resistance",
{ NextAction("mc golemagg fire resistance", ACTION_RAID) }));
triggers.push_back(
new TriggerNode("mc golemagg mark boss",
{ NextAction("mc golemagg mark boss", ACTION_RAID) }));
triggers.push_back(
new TriggerNode("mc golemagg is main tank",
{ NextAction("mc golemagg main tank attack golemagg", ACTION_RAID) }));
triggers.push_back(
new TriggerNode("mc golemagg is assist tank",
{ NextAction("mc golemagg assist tank attack core rager", ACTION_RAID) }));
// Majordomo Executus
triggers.push_back(
new TriggerNode("mc majordomo shadow resistance",
{ NextAction("mc majordomo shadow resistance", ACTION_RAID) }));
// Ragnaros
triggers.push_back(
new TriggerNode("mc ragnaros fire resistance",
{ NextAction("mc ragnaros fire resistance", ACTION_RAID) }));
}
void RaidMcStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new GarrDisableDpsAoeMultiplier(botAI));
multipliers.push_back(new BaronGeddonAbilityMultiplier(botAI));
multipliers.push_back(new GolemaggMultiplier(botAI));
}

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#ifndef _PLAYERBOT_RAIDMCSTRATEGY_H
#define _PLAYERBOT_RAIDMCSTRATEGY_H
#include "AiObjectContext.h"
#include "Multiplier.h"
#include "Strategy.h"
class RaidMcStrategy : public Strategy
{
public:
RaidMcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::string const getName() override { return "moltencore"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif

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#include "RaidMcTriggers.h"
#include "SharedDefines.h"
#include "RaidMcHelpers.h"
using namespace MoltenCoreHelpers;
bool McLivingBombDebuffTrigger::IsActive()
{
// No check for Baron Geddon, because bots may have the bomb even after Geddon died.
return bot->HasAura(SPELL_LIVING_BOMB);
}
bool McBaronGeddonInfernoTrigger::IsActive()
{
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
return boss->HasAura(SPELL_INFERNO);
return false;
}
bool McShazzrahRangedTrigger::IsActive()
{
return AI_VALUE2(Unit*, "find target", "shazzrah") && PlayerbotAI::IsRanged(bot);
}
bool McGolemaggMarkBossTrigger::IsActive()
{
// any tank may mark the boss
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsTank(bot);
}
bool McGolemaggIsMainTankTrigger::IsActive()
{
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsMainTank(bot);
}
bool McGolemaggIsAssistTankTrigger::IsActive()
{
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsAssistTank(bot);
}

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#ifndef _PLAYERBOT_RAIDMCTRIGGERS_H
#define _PLAYERBOT_RAIDMCTRIGGERS_H
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "Trigger.h"
class McLivingBombDebuffTrigger : public Trigger
{
public:
McLivingBombDebuffTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc living bomb debuff") {}
bool IsActive() override;
};
class McBaronGeddonInfernoTrigger : public Trigger
{
public:
McBaronGeddonInfernoTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc baron geddon inferno") {}
bool IsActive() override;
};
class McShazzrahRangedTrigger : public Trigger
{
public:
McShazzrahRangedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc shazzrah ranged") {}
bool IsActive() override;
};
class McGolemaggMarkBossTrigger : public Trigger
{
public:
McGolemaggMarkBossTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg mark boss") {}
bool IsActive() override;
};
class McGolemaggIsMainTankTrigger : public Trigger
{
public:
McGolemaggIsMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg is main tank") {}
bool IsActive() override;
};
class McGolemaggIsAssistTankTrigger : public Trigger
{
public:
McGolemaggIsAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg is assist tank") {}
bool IsActive() override;
};
#endif