mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-30 00:43:48 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
695
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.cpp
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695
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.cpp
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@@ -0,0 +1,695 @@
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#include "RaidMagtheridonActions.h"
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#include "RaidMagtheridonHelpers.h"
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#include "Creature.h"
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#include "ObjectAccessor.h"
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#include "ObjectGuid.h"
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#include "Playerbots.h"
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using namespace MagtheridonHelpers;
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bool MagtheridonMainTankAttackFirstThreeChannelersAction::Execute(Event event)
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{
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Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
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if (!magtheridon)
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return false;
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Creature* channelerSquare = GetChanneler(bot, SOUTH_CHANNELER);
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if (channelerSquare && channelerSquare->IsAlive())
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MarkTargetWithSquare(bot, channelerSquare);
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Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
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if (channelerStar && channelerStar->IsAlive())
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MarkTargetWithStar(bot, channelerStar);
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Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
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if (channelerCircle && channelerCircle->IsAlive())
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MarkTargetWithCircle(bot, channelerCircle);
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// After first three channelers are dead, wait for Magtheridon to activate
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if ((!channelerSquare || !channelerSquare->IsAlive()) &&
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(!channelerStar || !channelerStar->IsAlive()) &&
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(!channelerCircle || !channelerCircle->IsAlive()))
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{
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const Location& position = MagtheridonsLairLocations::WaitingForMagtheridonPosition;
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if (!bot->IsWithinDist2d(position.x, position.y, 2.0f))
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{
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return MoveTo(bot->GetMapId(), position.x, position.y, position.z, false, false, false, false,
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MovementPriority::MOVEMENT_COMBAT, true, false);
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}
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bot->SetFacingTo(position.orientation);
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return true;
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}
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Creature* currentTarget = nullptr;
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std::string rtiName;
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if (channelerSquare && channelerSquare->IsAlive())
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{
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currentTarget = channelerSquare;
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rtiName = "square";
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}
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else if (channelerStar && channelerStar->IsAlive())
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{
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currentTarget = channelerStar;
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rtiName = "star";
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}
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else if (channelerCircle && channelerCircle->IsAlive())
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{
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currentTarget = channelerCircle;
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rtiName = "circle";
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}
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SetRtiTarget(botAI, rtiName, currentTarget);
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if (currentTarget && bot->GetVictim() != currentTarget)
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return Attack(currentTarget);
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return false;
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}
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bool MagtheridonFirstAssistTankAttackNWChannelerAction::Execute(Event event)
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{
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Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
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if (!channelerDiamond || !channelerDiamond->IsAlive())
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return false;
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MarkTargetWithDiamond(bot, channelerDiamond);
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SetRtiTarget(botAI, "diamond", channelerDiamond);
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if (bot->GetVictim() != channelerDiamond)
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return Attack(channelerDiamond);
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if (channelerDiamond->GetVictim() == bot)
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{
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const Location& position = MagtheridonsLairLocations::NWChannelerTankPosition;
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const float maxDistance = 3.0f;
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if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
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{
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float dX = position.x - bot->GetPositionX();
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float dY = position.y - bot->GetPositionY();
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float dist = sqrt(dX * dX + dY * dY);
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float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
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float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
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return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
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MovementPriority::MOVEMENT_COMBAT, true, false);
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}
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}
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return false;
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}
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bool MagtheridonSecondAssistTankAttackNEChannelerAction::Execute(Event event)
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{
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Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
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if (!channelerTriangle || !channelerTriangle->IsAlive())
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return false;
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MarkTargetWithTriangle(bot, channelerTriangle);
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SetRtiTarget(botAI, "triangle", channelerTriangle);
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if (bot->GetVictim() != channelerTriangle)
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return Attack(channelerTriangle);
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if (channelerTriangle->GetVictim() == bot)
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{
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const Location& position = MagtheridonsLairLocations::NEChannelerTankPosition;
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const float maxDistance = 3.0f;
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if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
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{
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float dX = position.x - bot->GetPositionX();
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float dY = position.y - bot->GetPositionY();
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float dist = sqrt(dX * dX + dY * dY);
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float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
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float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
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return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
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MovementPriority::MOVEMENT_COMBAT, true, false);
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}
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}
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return false;
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}
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// Misdirect West & East Channelers to Main Tank
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bool MagtheridonMisdirectHellfireChannelers::Execute(Event event)
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{
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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std::vector<Player*> hunters;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && member->IsAlive() && member->getClass() == CLASS_HUNTER && GET_PLAYERBOT_AI(member))
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hunters.push_back(member);
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}
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int hunterIndex = -1;
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for (size_t i = 0; i < hunters.size(); ++i)
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{
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if (hunters[i] == bot)
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{
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hunterIndex = static_cast<int>(i);
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break;
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}
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}
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Player* mainTank = nullptr;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && member->IsAlive() && botAI->IsMainTank(member))
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{
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mainTank = member;
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break;
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}
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}
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Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
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Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
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switch (hunterIndex)
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{
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case 0:
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if (mainTank && channelerStar && channelerStar->IsAlive() &&
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channelerStar->GetVictim() != mainTank)
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{
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if (botAI->CanCastSpell("misdirection", mainTank))
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return botAI->CastSpell("misdirection", mainTank);
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if (!bot->HasAura(SPELL_MISDIRECTION))
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return false;
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if (botAI->CanCastSpell("steady shot", channelerStar))
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return botAI->CastSpell("steady shot", channelerStar);
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}
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break;
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case 1:
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if (mainTank && channelerCircle && channelerCircle->IsAlive() &&
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channelerCircle->GetVictim() != mainTank)
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{
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if (botAI->CanCastSpell("misdirection", mainTank))
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return botAI->CastSpell("misdirection", mainTank);
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if (!bot->HasAura(SPELL_MISDIRECTION))
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return false;
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if (botAI->CanCastSpell("steady shot", channelerCircle))
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return botAI->CastSpell("steady shot", channelerCircle);
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}
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break;
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default:
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break;
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}
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return false;
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}
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bool MagtheridonAssignDPSPriorityAction::Execute(Event event)
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{
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// Listed in order of priority
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Creature* channelerSquare = GetChanneler(bot, SOUTH_CHANNELER);
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if (channelerSquare && channelerSquare->IsAlive())
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{
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SetRtiTarget(botAI, "square", channelerSquare);
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if (bot->GetTarget() != channelerSquare->GetGUID())
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{
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bot->SetSelection(channelerSquare->GetGUID());
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return Attack(channelerSquare);
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}
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return false;
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}
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Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
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if (channelerStar && channelerStar->IsAlive())
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{
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SetRtiTarget(botAI, "star", channelerStar);
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if (bot->GetTarget() != channelerStar->GetGUID())
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{
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bot->SetSelection(channelerStar->GetGUID());
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return Attack(channelerStar);
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}
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return false;
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}
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Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
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if (channelerCircle && channelerCircle->IsAlive())
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{
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SetRtiTarget(botAI, "circle", channelerCircle);
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if (bot->GetTarget() != channelerCircle->GetGUID())
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{
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bot->SetSelection(channelerCircle->GetGUID());
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return Attack(channelerCircle);
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}
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return false;
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}
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Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
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if (channelerDiamond && channelerDiamond->IsAlive())
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{
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SetRtiTarget(botAI, "diamond", channelerDiamond);
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if (bot->GetTarget() != channelerDiamond->GetGUID())
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{
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bot->SetSelection(channelerDiamond->GetGUID());
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return Attack(channelerDiamond);
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}
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return false;
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}
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Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
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if (channelerTriangle && channelerTriangle->IsAlive())
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{
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SetRtiTarget(botAI, "triangle", channelerTriangle);
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if (bot->GetTarget() != channelerTriangle->GetGUID())
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{
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bot->SetSelection(channelerTriangle->GetGUID());
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return Attack(channelerTriangle);
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}
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return false;
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}
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Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
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if (magtheridon && !magtheridon->HasAura(SPELL_SHADOW_CAGE) &&
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(!channelerSquare || !channelerSquare->IsAlive()) &&
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(!channelerStar || !channelerStar->IsAlive()) &&
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(!channelerCircle || !channelerCircle->IsAlive()) &&
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(!channelerDiamond || !channelerDiamond->IsAlive()) &&
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(!channelerTriangle || !channelerTriangle->IsAlive()))
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{
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SetRtiTarget(botAI, "cross", magtheridon);
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if (bot->GetTarget() != magtheridon->GetGUID())
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{
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bot->SetSelection(magtheridon->GetGUID());
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return Attack(magtheridon);
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}
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}
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return false;
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}
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// Assign Burning Abyssals to Warlocks to Banish
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// Burning Abyssals in excess of Warlocks in party will be Feared
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bool MagtheridonWarlockCCBurningAbyssalAction::Execute(Event event)
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{
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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const GuidVector& npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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std::vector<Unit*> abyssals;
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for (auto const& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == NPC_BURNING_ABYSSAL && unit->IsAlive())
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abyssals.push_back(unit);
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}
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std::vector<Player*> warlocks;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && member->IsAlive() && member->getClass() == CLASS_WARLOCK && GET_PLAYERBOT_AI(member))
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warlocks.push_back(member);
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}
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int warlockIndex = -1;
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for (size_t i = 0; i < warlocks.size(); ++i)
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{
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if (warlocks[i] == bot)
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{
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warlockIndex = static_cast<int>(i);
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break;
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}
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}
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if (warlockIndex >= 0 && warlockIndex < abyssals.size())
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{
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Unit* assignedAbyssal = abyssals[warlockIndex];
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if (!assignedAbyssal->HasAura(SPELL_BANISH) && botAI->CanCastSpell(SPELL_BANISH, assignedAbyssal, true))
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return botAI->CastSpell("banish", assignedAbyssal);
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}
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for (size_t i = warlocks.size(); i < abyssals.size(); ++i)
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{
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Unit* excessAbyssal = abyssals[i];
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if (!excessAbyssal->HasAura(SPELL_BANISH) && !excessAbyssal->HasAura(SPELL_FEAR) &&
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botAI->CanCastSpell(SPELL_FEAR, excessAbyssal, true))
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return botAI->CastSpell("fear", excessAbyssal);
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}
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return false;
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}
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// Main tank will back up to the Northern point of the room
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bool MagtheridonMainTankPositionBossAction::Execute(Event event)
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{
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Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
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if (!magtheridon)
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return false;
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MarkTargetWithCross(bot, magtheridon);
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SetRtiTarget(botAI, "cross", magtheridon);
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if (bot->GetVictim() != magtheridon)
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return Attack(magtheridon);
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if (magtheridon->GetVictim() == bot)
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{
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const Location& position = MagtheridonsLairLocations::MagtheridonTankPosition;
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const float maxDistance = 2.0f;
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if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
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{
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float dX = position.x - bot->GetPositionX();
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float dY = position.y - bot->GetPositionY();
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float dist = sqrt(dX * dX + dY * dY);
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float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
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float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
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return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
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MovementPriority::MOVEMENT_COMBAT, true, true);
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}
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bot->SetFacingTo(position.orientation);
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}
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return false;
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}
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// Ranged DPS will remain within 25 yards of the center of the room
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// Healers will remain within 15 yards of a position that is between ranged DPS and the boss
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std::unordered_map<ObjectGuid, Position> MagtheridonSpreadRangedAction::initialPositions;
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std::unordered_map<ObjectGuid, bool> MagtheridonSpreadRangedAction::hasReachedInitialPosition;
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bool MagtheridonSpreadRangedAction::Execute(Event event)
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{
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Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
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if (!magtheridon)
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return false;
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
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// Wait for 6 seconds after Magtheridon activates to spread
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const uint8 spreadWaitSeconds = 6;
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auto it = spreadWaitTimer.find(instanceId);
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if (it == spreadWaitTimer.end() ||
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(time(nullptr) - it->second) < spreadWaitSeconds)
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return false;
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auto cubeIt = botToCubeAssignment.find(bot->GetGUID());
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if (cubeIt != botToCubeAssignment.end())
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{
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time_t now = time(nullptr);
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auto timerIt = blastNovaTimer.find(instanceId);
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if (timerIt != blastNovaTimer.end())
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{
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time_t lastBlastNova = timerIt->second;
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if (now - lastBlastNova >= 49)
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return false;
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}
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}
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std::vector<Player*> members;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && member->IsAlive())
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members.push_back(member);
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}
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bool isHealer = botAI->IsHeal(bot);
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const Location& center = isHealer
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? MagtheridonsLairLocations::HealerSpreadPosition
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: MagtheridonsLairLocations::RangedSpreadPosition;
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float maxSpreadRadius = isHealer ? 15.0f : 20.0f;
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float centerX = center.x;
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float centerY = center.y;
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float centerZ = bot->GetPositionZ();
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const float radiusBuffer = 3.0f;
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if (!initialPositions.count(bot->GetGUID()))
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{
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auto it = std::find(members.begin(), members.end(), bot);
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uint8 botIndex = (it != members.end()) ? std::distance(members.begin(), it) : 0;
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uint8 count = members.size();
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float angle = 2 * M_PI * botIndex / count;
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float radius = static_cast<float>(rand()) / RAND_MAX * maxSpreadRadius;
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float targetX = centerX + radius * cos(angle);
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float targetY = centerY + radius * sin(angle);
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|
||||
initialPositions[bot->GetGUID()] = Position(targetX, targetY, centerZ);
|
||||
hasReachedInitialPosition[bot->GetGUID()] = false;
|
||||
}
|
||||
|
||||
Position targetPosition = initialPositions[bot->GetGUID()];
|
||||
if (!hasReachedInitialPosition[bot->GetGUID()])
|
||||
{
|
||||
if (!bot->IsWithinDist2d(targetPosition.GetPositionX(), targetPosition.GetPositionY(), 2.0f))
|
||||
{
|
||||
float destX = targetPosition.GetPositionX();
|
||||
float destY = targetPosition.GetPositionY();
|
||||
float destZ = targetPosition.GetPositionZ();
|
||||
|
||||
if (!bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(),
|
||||
bot->GetPositionY(), bot->GetPositionZ(), destX, destY, destZ))
|
||||
return false;
|
||||
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(false);
|
||||
return MoveTo(bot->GetMapId(), destX, destY, destZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
hasReachedInitialPosition[bot->GetGUID()] = true;
|
||||
}
|
||||
|
||||
float distToCenter = bot->GetExactDist2d(centerX, centerY);
|
||||
|
||||
if (distToCenter > maxSpreadRadius + radiusBuffer)
|
||||
{
|
||||
float angle = static_cast<float>(rand()) / RAND_MAX * 2.0f * M_PI;
|
||||
float radius = static_cast<float>(rand()) / RAND_MAX * maxSpreadRadius;
|
||||
float targetX = centerX + radius * cos(angle);
|
||||
float targetY = centerY + radius * sin(angle);
|
||||
|
||||
if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
||||
bot->GetPositionZ(), targetX, targetY, centerZ))
|
||||
{
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(false);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, centerZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// For bots that are assigned to click cubes
|
||||
// Magtheridon casts Blast Nova every 54.35 to 55.40s, with a 2s cast time
|
||||
bool MagtheridonUseManticronCubeAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
auto it = botToCubeAssignment.find(bot->GetGUID());
|
||||
const CubeInfo& cubeInfo = it->second;
|
||||
GameObject* cube = botAI->GetGameObject(cubeInfo.guid);
|
||||
if (!cube)
|
||||
return false;
|
||||
|
||||
// Release cubes after Blast Nova is interrupted
|
||||
if (HandleCubeRelease(magtheridon, cube))
|
||||
return true;
|
||||
|
||||
// Check if cube logic should be active (49+ second rule)
|
||||
if (!ShouldActivateCubeLogic(magtheridon))
|
||||
return false;
|
||||
|
||||
// Handle active cube logic based on Blast Nova casting state
|
||||
bool blastNovaActive = magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
|
||||
|
||||
if (!blastNovaActive)
|
||||
// After 49 seconds, wait at safe distance from cube
|
||||
return HandleWaitingPhase(cubeInfo);
|
||||
else
|
||||
// Blast Nova is casting - move to and click cube
|
||||
return HandleCubeInteraction(cubeInfo, cube);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleCubeRelease(Unit* magtheridon, GameObject* cube)
|
||||
{
|
||||
if (bot->HasAura(SPELL_SHADOW_GRASP) &&
|
||||
!(magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA)))
|
||||
{
|
||||
uint32 delay = urand(200, 3000);
|
||||
botAI->AddTimedEvent(
|
||||
[this]
|
||||
{
|
||||
botAI->Reset();
|
||||
},
|
||||
delay);
|
||||
botAI->SetNextCheckDelay(delay + 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::ShouldActivateCubeLogic(Unit* magtheridon)
|
||||
{
|
||||
auto timerIt = blastNovaTimer.find(magtheridon->GetMap()->GetInstanceId());
|
||||
if (timerIt == blastNovaTimer.end())
|
||||
return false;
|
||||
|
||||
time_t now = time(nullptr);
|
||||
time_t lastBlastNova = timerIt->second;
|
||||
|
||||
return (now - lastBlastNova >= 49);
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleWaitingPhase(const CubeInfo& cubeInfo)
|
||||
{
|
||||
const float safeWaitDistance = 8.0f;
|
||||
float cubeDist = bot->GetExactDist2d(cubeInfo.x, cubeInfo.y);
|
||||
|
||||
if (fabs(cubeDist - safeWaitDistance) > 1.0f)
|
||||
{
|
||||
for (int i = 0; i < 12; ++i)
|
||||
{
|
||||
float angle = i * M_PI / 6.0f;
|
||||
float targetX = cubeInfo.x + cos(angle) * safeWaitDistance;
|
||||
float targetY = cubeInfo.y + sin(angle) * safeWaitDistance;
|
||||
float targetZ = bot->GetPositionZ();
|
||||
|
||||
if (IsSafeFromMagtheridonHazards(botAI, bot, targetX, targetY, targetZ))
|
||||
{
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(true);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, targetZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
float angle = static_cast<float>(rand()) / RAND_MAX * 2.0f * M_PI;
|
||||
float fallbackX = cubeInfo.x + cos(angle) * safeWaitDistance;
|
||||
float fallbackY = cubeInfo.y + sin(angle) * safeWaitDistance;
|
||||
float fallbackZ = bot->GetPositionZ();
|
||||
|
||||
return MoveTo(bot->GetMapId(), fallbackX, fallbackY, fallbackZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleCubeInteraction(const CubeInfo& cubeInfo, GameObject* cube)
|
||||
{
|
||||
const float interactDistance = 1.0f;
|
||||
float cubeDist = bot->GetExactDist2d(cubeInfo.x, cubeInfo.y);
|
||||
|
||||
if (cubeDist > interactDistance)
|
||||
{
|
||||
if (cubeDist <= interactDistance + 1.0f)
|
||||
{
|
||||
uint32 delay = urand(200, 1500);
|
||||
botAI->AddTimedEvent(
|
||||
[this, cube]
|
||||
{
|
||||
bot->StopMoving();
|
||||
cube->Use(bot);
|
||||
},
|
||||
delay);
|
||||
botAI->SetNextCheckDelay(delay + 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
float angle = atan2(cubeInfo.y - bot->GetPositionY(), cubeInfo.x - bot->GetPositionX());
|
||||
float targetX = cubeInfo.x - cos(angle) * interactDistance;
|
||||
float targetY = cubeInfo.y - sin(angle) * interactDistance;
|
||||
float targetZ = bot->GetPositionZ();
|
||||
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(true);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, targetZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_FORCED, true, false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// The Blast Nova timer resets when Magtheridon stops casting it, which is needed to ensure that bots use cubes.
|
||||
// However, Magtheridon's Blast Nova cooldown actually runs from when he starts casting it. This means that if a Blast Nova
|
||||
// is not interrupted or takes too long to interrupt, the timer will be thrown off for the rest of the encounter.
|
||||
// Correcting this issue is complicated and probably would need some rewriting--I have not done so and
|
||||
// and view the current solution as sufficient since in TBC a missed Blast Nova would be a guaranteed wipe anyway.
|
||||
bool MagtheridonManageTimersAndAssignmentsAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
|
||||
const time_t now = time(nullptr);
|
||||
|
||||
bool blastNovaActive = magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
|
||||
bool lastBlastNova = lastBlastNovaState[instanceId];
|
||||
|
||||
if (lastBlastNova && !blastNovaActive && IsInstanceTimerManager(botAI, bot))
|
||||
blastNovaTimer[instanceId] = now;
|
||||
|
||||
lastBlastNovaState[instanceId] = blastNovaActive;
|
||||
|
||||
if (!magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
{
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
spreadWaitTimer.try_emplace(instanceId, now);
|
||||
blastNovaTimer.try_emplace(instanceId, now);
|
||||
dpsWaitTimer.try_emplace(instanceId, now);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MagtheridonSpreadRangedAction::initialPositions.clear();
|
||||
MagtheridonSpreadRangedAction::hasReachedInitialPosition.clear();
|
||||
botToCubeAssignment.clear();
|
||||
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
spreadWaitTimer.erase(instanceId);
|
||||
blastNovaTimer.erase(instanceId);
|
||||
dpsWaitTimer.erase(instanceId);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user