mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-03 10:53:48 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
695
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.cpp
Normal file
695
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.cpp
Normal file
@@ -0,0 +1,695 @@
|
||||
#include "RaidMagtheridonActions.h"
|
||||
#include "RaidMagtheridonHelpers.h"
|
||||
#include "Creature.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
using namespace MagtheridonHelpers;
|
||||
|
||||
bool MagtheridonMainTankAttackFirstThreeChannelersAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
Creature* channelerSquare = GetChanneler(bot, SOUTH_CHANNELER);
|
||||
if (channelerSquare && channelerSquare->IsAlive())
|
||||
MarkTargetWithSquare(bot, channelerSquare);
|
||||
|
||||
Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
|
||||
if (channelerStar && channelerStar->IsAlive())
|
||||
MarkTargetWithStar(bot, channelerStar);
|
||||
|
||||
Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
|
||||
if (channelerCircle && channelerCircle->IsAlive())
|
||||
MarkTargetWithCircle(bot, channelerCircle);
|
||||
|
||||
// After first three channelers are dead, wait for Magtheridon to activate
|
||||
if ((!channelerSquare || !channelerSquare->IsAlive()) &&
|
||||
(!channelerStar || !channelerStar->IsAlive()) &&
|
||||
(!channelerCircle || !channelerCircle->IsAlive()))
|
||||
{
|
||||
const Location& position = MagtheridonsLairLocations::WaitingForMagtheridonPosition;
|
||||
if (!bot->IsWithinDist2d(position.x, position.y, 2.0f))
|
||||
{
|
||||
return MoveTo(bot->GetMapId(), position.x, position.y, position.z, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
|
||||
bot->SetFacingTo(position.orientation);
|
||||
return true;
|
||||
}
|
||||
|
||||
Creature* currentTarget = nullptr;
|
||||
std::string rtiName;
|
||||
if (channelerSquare && channelerSquare->IsAlive())
|
||||
{
|
||||
currentTarget = channelerSquare;
|
||||
rtiName = "square";
|
||||
}
|
||||
else if (channelerStar && channelerStar->IsAlive())
|
||||
{
|
||||
currentTarget = channelerStar;
|
||||
rtiName = "star";
|
||||
}
|
||||
else if (channelerCircle && channelerCircle->IsAlive())
|
||||
{
|
||||
currentTarget = channelerCircle;
|
||||
rtiName = "circle";
|
||||
}
|
||||
|
||||
SetRtiTarget(botAI, rtiName, currentTarget);
|
||||
|
||||
if (currentTarget && bot->GetVictim() != currentTarget)
|
||||
return Attack(currentTarget);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonFirstAssistTankAttackNWChannelerAction::Execute(Event event)
|
||||
{
|
||||
Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
|
||||
if (!channelerDiamond || !channelerDiamond->IsAlive())
|
||||
return false;
|
||||
|
||||
MarkTargetWithDiamond(bot, channelerDiamond);
|
||||
SetRtiTarget(botAI, "diamond", channelerDiamond);
|
||||
|
||||
if (bot->GetVictim() != channelerDiamond)
|
||||
return Attack(channelerDiamond);
|
||||
|
||||
if (channelerDiamond->GetVictim() == bot)
|
||||
{
|
||||
const Location& position = MagtheridonsLairLocations::NWChannelerTankPosition;
|
||||
const float maxDistance = 3.0f;
|
||||
|
||||
if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
|
||||
{
|
||||
float dX = position.x - bot->GetPositionX();
|
||||
float dY = position.y - bot->GetPositionY();
|
||||
float dist = sqrt(dX * dX + dY * dY);
|
||||
float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
|
||||
float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
|
||||
|
||||
return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonSecondAssistTankAttackNEChannelerAction::Execute(Event event)
|
||||
{
|
||||
Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
|
||||
if (!channelerTriangle || !channelerTriangle->IsAlive())
|
||||
return false;
|
||||
|
||||
MarkTargetWithTriangle(bot, channelerTriangle);
|
||||
SetRtiTarget(botAI, "triangle", channelerTriangle);
|
||||
|
||||
if (bot->GetVictim() != channelerTriangle)
|
||||
return Attack(channelerTriangle);
|
||||
|
||||
if (channelerTriangle->GetVictim() == bot)
|
||||
{
|
||||
const Location& position = MagtheridonsLairLocations::NEChannelerTankPosition;
|
||||
const float maxDistance = 3.0f;
|
||||
|
||||
if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
|
||||
{
|
||||
float dX = position.x - bot->GetPositionX();
|
||||
float dY = position.y - bot->GetPositionY();
|
||||
float dist = sqrt(dX * dX + dY * dY);
|
||||
float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
|
||||
float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
|
||||
|
||||
return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Misdirect West & East Channelers to Main Tank
|
||||
bool MagtheridonMisdirectHellfireChannelers::Execute(Event event)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
std::vector<Player*> hunters;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive() && member->getClass() == CLASS_HUNTER && GET_PLAYERBOT_AI(member))
|
||||
hunters.push_back(member);
|
||||
}
|
||||
|
||||
int hunterIndex = -1;
|
||||
for (size_t i = 0; i < hunters.size(); ++i)
|
||||
{
|
||||
if (hunters[i] == bot)
|
||||
{
|
||||
hunterIndex = static_cast<int>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Player* mainTank = nullptr;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive() && botAI->IsMainTank(member))
|
||||
{
|
||||
mainTank = member;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
|
||||
Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
|
||||
|
||||
switch (hunterIndex)
|
||||
{
|
||||
case 0:
|
||||
if (mainTank && channelerStar && channelerStar->IsAlive() &&
|
||||
channelerStar->GetVictim() != mainTank)
|
||||
{
|
||||
if (botAI->CanCastSpell("misdirection", mainTank))
|
||||
return botAI->CastSpell("misdirection", mainTank);
|
||||
|
||||
if (!bot->HasAura(SPELL_MISDIRECTION))
|
||||
return false;
|
||||
|
||||
if (botAI->CanCastSpell("steady shot", channelerStar))
|
||||
return botAI->CastSpell("steady shot", channelerStar);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (mainTank && channelerCircle && channelerCircle->IsAlive() &&
|
||||
channelerCircle->GetVictim() != mainTank)
|
||||
{
|
||||
if (botAI->CanCastSpell("misdirection", mainTank))
|
||||
return botAI->CastSpell("misdirection", mainTank);
|
||||
|
||||
if (!bot->HasAura(SPELL_MISDIRECTION))
|
||||
return false;
|
||||
|
||||
if (botAI->CanCastSpell("steady shot", channelerCircle))
|
||||
return botAI->CastSpell("steady shot", channelerCircle);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonAssignDPSPriorityAction::Execute(Event event)
|
||||
{
|
||||
// Listed in order of priority
|
||||
Creature* channelerSquare = GetChanneler(bot, SOUTH_CHANNELER);
|
||||
if (channelerSquare && channelerSquare->IsAlive())
|
||||
{
|
||||
SetRtiTarget(botAI, "square", channelerSquare);
|
||||
|
||||
if (bot->GetTarget() != channelerSquare->GetGUID())
|
||||
{
|
||||
bot->SetSelection(channelerSquare->GetGUID());
|
||||
return Attack(channelerSquare);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
|
||||
if (channelerStar && channelerStar->IsAlive())
|
||||
{
|
||||
SetRtiTarget(botAI, "star", channelerStar);
|
||||
|
||||
if (bot->GetTarget() != channelerStar->GetGUID())
|
||||
{
|
||||
bot->SetSelection(channelerStar->GetGUID());
|
||||
return Attack(channelerStar);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
|
||||
if (channelerCircle && channelerCircle->IsAlive())
|
||||
{
|
||||
SetRtiTarget(botAI, "circle", channelerCircle);
|
||||
|
||||
if (bot->GetTarget() != channelerCircle->GetGUID())
|
||||
{
|
||||
bot->SetSelection(channelerCircle->GetGUID());
|
||||
return Attack(channelerCircle);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
|
||||
if (channelerDiamond && channelerDiamond->IsAlive())
|
||||
{
|
||||
SetRtiTarget(botAI, "diamond", channelerDiamond);
|
||||
|
||||
if (bot->GetTarget() != channelerDiamond->GetGUID())
|
||||
{
|
||||
bot->SetSelection(channelerDiamond->GetGUID());
|
||||
return Attack(channelerDiamond);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
|
||||
if (channelerTriangle && channelerTriangle->IsAlive())
|
||||
{
|
||||
SetRtiTarget(botAI, "triangle", channelerTriangle);
|
||||
|
||||
if (bot->GetTarget() != channelerTriangle->GetGUID())
|
||||
{
|
||||
bot->SetSelection(channelerTriangle->GetGUID());
|
||||
return Attack(channelerTriangle);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (magtheridon && !magtheridon->HasAura(SPELL_SHADOW_CAGE) &&
|
||||
(!channelerSquare || !channelerSquare->IsAlive()) &&
|
||||
(!channelerStar || !channelerStar->IsAlive()) &&
|
||||
(!channelerCircle || !channelerCircle->IsAlive()) &&
|
||||
(!channelerDiamond || !channelerDiamond->IsAlive()) &&
|
||||
(!channelerTriangle || !channelerTriangle->IsAlive()))
|
||||
{
|
||||
SetRtiTarget(botAI, "cross", magtheridon);
|
||||
|
||||
if (bot->GetTarget() != magtheridon->GetGUID())
|
||||
{
|
||||
bot->SetSelection(magtheridon->GetGUID());
|
||||
return Attack(magtheridon);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Assign Burning Abyssals to Warlocks to Banish
|
||||
// Burning Abyssals in excess of Warlocks in party will be Feared
|
||||
bool MagtheridonWarlockCCBurningAbyssalAction::Execute(Event event)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
const GuidVector& npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
|
||||
std::vector<Unit*> abyssals;
|
||||
for (auto const& npc : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && unit->GetEntry() == NPC_BURNING_ABYSSAL && unit->IsAlive())
|
||||
abyssals.push_back(unit);
|
||||
}
|
||||
|
||||
std::vector<Player*> warlocks;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive() && member->getClass() == CLASS_WARLOCK && GET_PLAYERBOT_AI(member))
|
||||
warlocks.push_back(member);
|
||||
}
|
||||
|
||||
int warlockIndex = -1;
|
||||
for (size_t i = 0; i < warlocks.size(); ++i)
|
||||
{
|
||||
if (warlocks[i] == bot)
|
||||
{
|
||||
warlockIndex = static_cast<int>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (warlockIndex >= 0 && warlockIndex < abyssals.size())
|
||||
{
|
||||
Unit* assignedAbyssal = abyssals[warlockIndex];
|
||||
if (!assignedAbyssal->HasAura(SPELL_BANISH) && botAI->CanCastSpell(SPELL_BANISH, assignedAbyssal, true))
|
||||
return botAI->CastSpell("banish", assignedAbyssal);
|
||||
}
|
||||
|
||||
for (size_t i = warlocks.size(); i < abyssals.size(); ++i)
|
||||
{
|
||||
Unit* excessAbyssal = abyssals[i];
|
||||
if (!excessAbyssal->HasAura(SPELL_BANISH) && !excessAbyssal->HasAura(SPELL_FEAR) &&
|
||||
botAI->CanCastSpell(SPELL_FEAR, excessAbyssal, true))
|
||||
return botAI->CastSpell("fear", excessAbyssal);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Main tank will back up to the Northern point of the room
|
||||
bool MagtheridonMainTankPositionBossAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
MarkTargetWithCross(bot, magtheridon);
|
||||
SetRtiTarget(botAI, "cross", magtheridon);
|
||||
|
||||
if (bot->GetVictim() != magtheridon)
|
||||
return Attack(magtheridon);
|
||||
|
||||
if (magtheridon->GetVictim() == bot)
|
||||
{
|
||||
const Location& position = MagtheridonsLairLocations::MagtheridonTankPosition;
|
||||
const float maxDistance = 2.0f;
|
||||
|
||||
if (bot->GetExactDist2d(position.x, position.y) > maxDistance)
|
||||
{
|
||||
float dX = position.x - bot->GetPositionX();
|
||||
float dY = position.y - bot->GetPositionY();
|
||||
float dist = sqrt(dX * dX + dY * dY);
|
||||
float moveX = bot->GetPositionX() + (dX / dist) * maxDistance;
|
||||
float moveY = bot->GetPositionY() + (dY / dist) * maxDistance;
|
||||
|
||||
return MoveTo(bot->GetMapId(), moveX, moveY, position.z, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, true);
|
||||
}
|
||||
|
||||
bot->SetFacingTo(position.orientation);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ranged DPS will remain within 25 yards of the center of the room
|
||||
// Healers will remain within 15 yards of a position that is between ranged DPS and the boss
|
||||
std::unordered_map<ObjectGuid, Position> MagtheridonSpreadRangedAction::initialPositions;
|
||||
std::unordered_map<ObjectGuid, bool> MagtheridonSpreadRangedAction::hasReachedInitialPosition;
|
||||
|
||||
bool MagtheridonSpreadRangedAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
|
||||
|
||||
// Wait for 6 seconds after Magtheridon activates to spread
|
||||
const uint8 spreadWaitSeconds = 6;
|
||||
auto it = spreadWaitTimer.find(instanceId);
|
||||
if (it == spreadWaitTimer.end() ||
|
||||
(time(nullptr) - it->second) < spreadWaitSeconds)
|
||||
return false;
|
||||
|
||||
auto cubeIt = botToCubeAssignment.find(bot->GetGUID());
|
||||
if (cubeIt != botToCubeAssignment.end())
|
||||
{
|
||||
time_t now = time(nullptr);
|
||||
auto timerIt = blastNovaTimer.find(instanceId);
|
||||
if (timerIt != blastNovaTimer.end())
|
||||
{
|
||||
time_t lastBlastNova = timerIt->second;
|
||||
if (now - lastBlastNova >= 49)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Player*> members;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive())
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
bool isHealer = botAI->IsHeal(bot);
|
||||
const Location& center = isHealer
|
||||
? MagtheridonsLairLocations::HealerSpreadPosition
|
||||
: MagtheridonsLairLocations::RangedSpreadPosition;
|
||||
float maxSpreadRadius = isHealer ? 15.0f : 20.0f;
|
||||
float centerX = center.x;
|
||||
float centerY = center.y;
|
||||
float centerZ = bot->GetPositionZ();
|
||||
const float radiusBuffer = 3.0f;
|
||||
|
||||
if (!initialPositions.count(bot->GetGUID()))
|
||||
{
|
||||
auto it = std::find(members.begin(), members.end(), bot);
|
||||
uint8 botIndex = (it != members.end()) ? std::distance(members.begin(), it) : 0;
|
||||
uint8 count = members.size();
|
||||
|
||||
float angle = 2 * M_PI * botIndex / count;
|
||||
float radius = static_cast<float>(rand()) / RAND_MAX * maxSpreadRadius;
|
||||
float targetX = centerX + radius * cos(angle);
|
||||
float targetY = centerY + radius * sin(angle);
|
||||
|
||||
initialPositions[bot->GetGUID()] = Position(targetX, targetY, centerZ);
|
||||
hasReachedInitialPosition[bot->GetGUID()] = false;
|
||||
}
|
||||
|
||||
Position targetPosition = initialPositions[bot->GetGUID()];
|
||||
if (!hasReachedInitialPosition[bot->GetGUID()])
|
||||
{
|
||||
if (!bot->IsWithinDist2d(targetPosition.GetPositionX(), targetPosition.GetPositionY(), 2.0f))
|
||||
{
|
||||
float destX = targetPosition.GetPositionX();
|
||||
float destY = targetPosition.GetPositionY();
|
||||
float destZ = targetPosition.GetPositionZ();
|
||||
|
||||
if (!bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(),
|
||||
bot->GetPositionY(), bot->GetPositionZ(), destX, destY, destZ))
|
||||
return false;
|
||||
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(false);
|
||||
return MoveTo(bot->GetMapId(), destX, destY, destZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
hasReachedInitialPosition[bot->GetGUID()] = true;
|
||||
}
|
||||
|
||||
float distToCenter = bot->GetExactDist2d(centerX, centerY);
|
||||
|
||||
if (distToCenter > maxSpreadRadius + radiusBuffer)
|
||||
{
|
||||
float angle = static_cast<float>(rand()) / RAND_MAX * 2.0f * M_PI;
|
||||
float radius = static_cast<float>(rand()) / RAND_MAX * maxSpreadRadius;
|
||||
float targetX = centerX + radius * cos(angle);
|
||||
float targetY = centerY + radius * sin(angle);
|
||||
|
||||
if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
||||
bot->GetPositionZ(), targetX, targetY, centerZ))
|
||||
{
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(false);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, centerZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// For bots that are assigned to click cubes
|
||||
// Magtheridon casts Blast Nova every 54.35 to 55.40s, with a 2s cast time
|
||||
bool MagtheridonUseManticronCubeAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
auto it = botToCubeAssignment.find(bot->GetGUID());
|
||||
const CubeInfo& cubeInfo = it->second;
|
||||
GameObject* cube = botAI->GetGameObject(cubeInfo.guid);
|
||||
if (!cube)
|
||||
return false;
|
||||
|
||||
// Release cubes after Blast Nova is interrupted
|
||||
if (HandleCubeRelease(magtheridon, cube))
|
||||
return true;
|
||||
|
||||
// Check if cube logic should be active (49+ second rule)
|
||||
if (!ShouldActivateCubeLogic(magtheridon))
|
||||
return false;
|
||||
|
||||
// Handle active cube logic based on Blast Nova casting state
|
||||
bool blastNovaActive = magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
|
||||
|
||||
if (!blastNovaActive)
|
||||
// After 49 seconds, wait at safe distance from cube
|
||||
return HandleWaitingPhase(cubeInfo);
|
||||
else
|
||||
// Blast Nova is casting - move to and click cube
|
||||
return HandleCubeInteraction(cubeInfo, cube);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleCubeRelease(Unit* magtheridon, GameObject* cube)
|
||||
{
|
||||
if (bot->HasAura(SPELL_SHADOW_GRASP) &&
|
||||
!(magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA)))
|
||||
{
|
||||
uint32 delay = urand(200, 3000);
|
||||
botAI->AddTimedEvent(
|
||||
[this]
|
||||
{
|
||||
botAI->Reset();
|
||||
},
|
||||
delay);
|
||||
botAI->SetNextCheckDelay(delay + 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::ShouldActivateCubeLogic(Unit* magtheridon)
|
||||
{
|
||||
auto timerIt = blastNovaTimer.find(magtheridon->GetMap()->GetInstanceId());
|
||||
if (timerIt == blastNovaTimer.end())
|
||||
return false;
|
||||
|
||||
time_t now = time(nullptr);
|
||||
time_t lastBlastNova = timerIt->second;
|
||||
|
||||
return (now - lastBlastNova >= 49);
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleWaitingPhase(const CubeInfo& cubeInfo)
|
||||
{
|
||||
const float safeWaitDistance = 8.0f;
|
||||
float cubeDist = bot->GetExactDist2d(cubeInfo.x, cubeInfo.y);
|
||||
|
||||
if (fabs(cubeDist - safeWaitDistance) > 1.0f)
|
||||
{
|
||||
for (int i = 0; i < 12; ++i)
|
||||
{
|
||||
float angle = i * M_PI / 6.0f;
|
||||
float targetX = cubeInfo.x + cos(angle) * safeWaitDistance;
|
||||
float targetY = cubeInfo.y + sin(angle) * safeWaitDistance;
|
||||
float targetZ = bot->GetPositionZ();
|
||||
|
||||
if (IsSafeFromMagtheridonHazards(botAI, bot, targetX, targetY, targetZ))
|
||||
{
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(true);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, targetZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
float angle = static_cast<float>(rand()) / RAND_MAX * 2.0f * M_PI;
|
||||
float fallbackX = cubeInfo.x + cos(angle) * safeWaitDistance;
|
||||
float fallbackY = cubeInfo.y + sin(angle) * safeWaitDistance;
|
||||
float fallbackZ = bot->GetPositionZ();
|
||||
|
||||
return MoveTo(bot->GetMapId(), fallbackX, fallbackY, fallbackZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::HandleCubeInteraction(const CubeInfo& cubeInfo, GameObject* cube)
|
||||
{
|
||||
const float interactDistance = 1.0f;
|
||||
float cubeDist = bot->GetExactDist2d(cubeInfo.x, cubeInfo.y);
|
||||
|
||||
if (cubeDist > interactDistance)
|
||||
{
|
||||
if (cubeDist <= interactDistance + 1.0f)
|
||||
{
|
||||
uint32 delay = urand(200, 1500);
|
||||
botAI->AddTimedEvent(
|
||||
[this, cube]
|
||||
{
|
||||
bot->StopMoving();
|
||||
cube->Use(bot);
|
||||
},
|
||||
delay);
|
||||
botAI->SetNextCheckDelay(delay + 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
float angle = atan2(cubeInfo.y - bot->GetPositionY(), cubeInfo.x - bot->GetPositionX());
|
||||
float targetX = cubeInfo.x - cos(angle) * interactDistance;
|
||||
float targetY = cubeInfo.y - sin(angle) * interactDistance;
|
||||
float targetZ = bot->GetPositionZ();
|
||||
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(true);
|
||||
return MoveTo(bot->GetMapId(), targetX, targetY, targetZ, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_FORCED, true, false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// The Blast Nova timer resets when Magtheridon stops casting it, which is needed to ensure that bots use cubes.
|
||||
// However, Magtheridon's Blast Nova cooldown actually runs from when he starts casting it. This means that if a Blast Nova
|
||||
// is not interrupted or takes too long to interrupt, the timer will be thrown off for the rest of the encounter.
|
||||
// Correcting this issue is complicated and probably would need some rewriting--I have not done so and
|
||||
// and view the current solution as sufficient since in TBC a missed Blast Nova would be a guaranteed wipe anyway.
|
||||
bool MagtheridonManageTimersAndAssignmentsAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
|
||||
const time_t now = time(nullptr);
|
||||
|
||||
bool blastNovaActive = magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
|
||||
bool lastBlastNova = lastBlastNovaState[instanceId];
|
||||
|
||||
if (lastBlastNova && !blastNovaActive && IsInstanceTimerManager(botAI, bot))
|
||||
blastNovaTimer[instanceId] = now;
|
||||
|
||||
lastBlastNovaState[instanceId] = blastNovaActive;
|
||||
|
||||
if (!magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
{
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
spreadWaitTimer.try_emplace(instanceId, now);
|
||||
blastNovaTimer.try_emplace(instanceId, now);
|
||||
dpsWaitTimer.try_emplace(instanceId, now);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MagtheridonSpreadRangedAction::initialPositions.clear();
|
||||
MagtheridonSpreadRangedAction::hasReachedInitialPosition.clear();
|
||||
botToCubeAssignment.clear();
|
||||
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
spreadWaitTimer.erase(instanceId);
|
||||
blastNovaTimer.erase(instanceId);
|
||||
dpsWaitTimer.erase(instanceId);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
100
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.h
Normal file
100
src/Ai/Raid/Magtheridon/Action/RaidMagtheridonActions.h
Normal file
@@ -0,0 +1,100 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONACTIONS_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONACTIONS_H
|
||||
|
||||
#include "RaidMagtheridonHelpers.h"
|
||||
#include "Action.h"
|
||||
#include "AttackAction.h"
|
||||
#include "MovementActions.h"
|
||||
|
||||
using namespace MagtheridonHelpers;
|
||||
|
||||
class MagtheridonMainTankAttackFirstThreeChannelersAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonMainTankAttackFirstThreeChannelersAction(PlayerbotAI* botAI, std::string const name = "magtheridon main tank attack first three channelers") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonFirstAssistTankAttackNWChannelerAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonFirstAssistTankAttackNWChannelerAction(PlayerbotAI* botAI, std::string const name = "magtheridon first assist tank attack nw channeler") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonSecondAssistTankAttackNEChannelerAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonSecondAssistTankAttackNEChannelerAction(PlayerbotAI* botAI, std::string const name = "magtheridon second assist tank attack ne channeler") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonMisdirectHellfireChannelers : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonMisdirectHellfireChannelers(PlayerbotAI* botAI, std::string const name = "magtheridon misdirect hellfire channelers") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonAssignDPSPriorityAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonAssignDPSPriorityAction(PlayerbotAI* botAI, std::string const name = "magtheridon assign dps priority") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonWarlockCCBurningAbyssalAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonWarlockCCBurningAbyssalAction(PlayerbotAI* botAI, std::string const name = "magtheridon warlock cc burning abyssal") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonMainTankPositionBossAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
MagtheridonMainTankPositionBossAction(PlayerbotAI* botAI, std::string const name = "magtheridon main tank position boss") : AttackAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonSpreadRangedAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
static std::unordered_map<ObjectGuid, Position> initialPositions;
|
||||
static std::unordered_map<ObjectGuid, bool> hasReachedInitialPosition;
|
||||
|
||||
MagtheridonSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "magtheridon spread ranged") : MovementAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class MagtheridonUseManticronCubeAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
MagtheridonUseManticronCubeAction(PlayerbotAI* botAI, std::string const name = "magtheridon use manticron cube") : MovementAction(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
|
||||
private:
|
||||
bool HandleCubeRelease(Unit* magtheridon, GameObject* cube);
|
||||
bool ShouldActivateCubeLogic(Unit* magtheridon);
|
||||
bool HandleWaitingPhase(const CubeInfo& cubeInfo);
|
||||
bool HandleCubeInteraction(const CubeInfo& cubeInfo, GameObject* cube);
|
||||
};
|
||||
|
||||
class MagtheridonManageTimersAndAssignmentsAction : public Action
|
||||
{
|
||||
public:
|
||||
MagtheridonManageTimersAndAssignmentsAction(PlayerbotAI* botAI, std::string const name = "magtheridon manage timers and assignments") : Action(botAI, name) {};
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,71 @@
|
||||
#include <unordered_map>
|
||||
#include <ctime>
|
||||
|
||||
#include "RaidMagtheridonMultipliers.h"
|
||||
#include "RaidMagtheridonActions.h"
|
||||
#include "RaidMagtheridonHelpers.h"
|
||||
#include "ChooseTargetActions.h"
|
||||
#include "GenericSpellActions.h"
|
||||
#include "Playerbots.h"
|
||||
#include "WarlockActions.h"
|
||||
|
||||
using namespace MagtheridonHelpers;
|
||||
|
||||
// Don't do anything other than clicking cubes when Magtheridon is casting Blast Nova
|
||||
float MagtheridonUseManticronCubeMultiplier::GetValue(Action* action)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return 1.0f;
|
||||
|
||||
if (magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA))
|
||||
{
|
||||
auto it = botToCubeAssignment.find(bot->GetGUID());
|
||||
if (it != botToCubeAssignment.end())
|
||||
{
|
||||
if (dynamic_cast<MagtheridonUseManticronCubeAction*>(action))
|
||||
return 1.0f;
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
// Bots will wait for 6 seconds after Magtheridon becomes attackable before engaging
|
||||
float MagtheridonWaitToAttackMultiplier::GetValue(Action* action)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon || magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
return 1.0f;
|
||||
|
||||
const uint8 dpsWaitSeconds = 6;
|
||||
auto it = dpsWaitTimer.find(magtheridon->GetMap()->GetInstanceId());
|
||||
if (it == dpsWaitTimer.end() ||
|
||||
(time(nullptr) - it->second) < dpsWaitSeconds)
|
||||
{
|
||||
if (!botAI->IsMainTank(bot) && (dynamic_cast<AttackAction*>(action) ||
|
||||
(!botAI->IsHeal(bot) && dynamic_cast<CastSpellAction*>(action))))
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
// No tank assist for offtanks during the channeler phase
|
||||
// So they don't try to pull channelers from each other or the main tank
|
||||
float MagtheridonDisableOffTankAssistMultiplier::GetValue(Action* action)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Unit* channeler = AI_VALUE2(Unit*, "find target", "hellfire channeler");
|
||||
if (!magtheridon)
|
||||
return 1.0f;
|
||||
|
||||
if ((botAI->IsAssistTankOfIndex(bot, 0) || botAI->IsAssistTankOfIndex(bot, 1)) &&
|
||||
dynamic_cast<TankAssistAction*>(action))
|
||||
return 0.0f;
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONMULTIPLIERS_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONMULTIPLIERS_H
|
||||
|
||||
#include "Multiplier.h"
|
||||
|
||||
class MagtheridonUseManticronCubeMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
MagtheridonUseManticronCubeMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "magtheridon use manticron cube multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
class MagtheridonWaitToAttackMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
MagtheridonWaitToAttackMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "magtheridon wait to attack multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
class MagtheridonDisableOffTankAssistMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
MagtheridonDisableOffTankAssistMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "magtheridon disable off tank assist multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
37
src/Ai/Raid/Magtheridon/RaidMagtheridonActionContext.h
Normal file
37
src/Ai/Raid/Magtheridon/RaidMagtheridonActionContext.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONACTIONCONTEXT_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONACTIONCONTEXT_H
|
||||
|
||||
#include "RaidMagtheridonActions.h"
|
||||
#include "NamedObjectContext.h"
|
||||
|
||||
class RaidMagtheridonActionContext : public NamedObjectContext<Action>
|
||||
{
|
||||
public:
|
||||
RaidMagtheridonActionContext()
|
||||
{
|
||||
creators["magtheridon main tank attack first three channelers"] = &RaidMagtheridonActionContext::magtheridon_main_tank_attack_first_three_channelers;
|
||||
creators["magtheridon first assist tank attack nw channeler"] = &RaidMagtheridonActionContext::magtheridon_first_assist_tank_attack_nw_channeler;
|
||||
creators["magtheridon second assist tank attack ne channeler"] = &RaidMagtheridonActionContext::magtheridon_second_assist_tank_attack_ne_channeler;
|
||||
creators["magtheridon misdirect hellfire channelers"] = &RaidMagtheridonActionContext::magtheridon_misdirect_hellfire_channelers;
|
||||
creators["magtheridon assign dps priority"] = &RaidMagtheridonActionContext::magtheridon_assign_dps_priority;
|
||||
creators["magtheridon warlock cc burning abyssal"] = &RaidMagtheridonActionContext::magtheridon_warlock_cc_burning_abyssal;
|
||||
creators["magtheridon main tank position boss"] = &RaidMagtheridonActionContext::magtheridon_main_tank_position_boss;
|
||||
creators["magtheridon spread ranged"] = &RaidMagtheridonActionContext::magtheridon_spread_ranged;
|
||||
creators["magtheridon use manticron cube"] = &RaidMagtheridonActionContext::magtheridon_use_manticron_cube;
|
||||
creators["magtheridon manage timers and assignments"] = &RaidMagtheridonActionContext::magtheridon_manage_timers_and_assignments;
|
||||
}
|
||||
|
||||
private:
|
||||
static Action* magtheridon_main_tank_attack_first_three_channelers(PlayerbotAI* botAI) { return new MagtheridonMainTankAttackFirstThreeChannelersAction(botAI); }
|
||||
static Action* magtheridon_first_assist_tank_attack_nw_channeler(PlayerbotAI* botAI) { return new MagtheridonFirstAssistTankAttackNWChannelerAction(botAI); }
|
||||
static Action* magtheridon_second_assist_tank_attack_ne_channeler(PlayerbotAI* botAI) { return new MagtheridonSecondAssistTankAttackNEChannelerAction(botAI); }
|
||||
static Action* magtheridon_misdirect_hellfire_channelers(PlayerbotAI* botAI) { return new MagtheridonMisdirectHellfireChannelers(botAI); }
|
||||
static Action* magtheridon_assign_dps_priority(PlayerbotAI* botAI) { return new MagtheridonAssignDPSPriorityAction(botAI); }
|
||||
static Action* magtheridon_warlock_cc_burning_abyssal(PlayerbotAI* botAI) { return new MagtheridonWarlockCCBurningAbyssalAction(botAI); }
|
||||
static Action* magtheridon_main_tank_position_boss(PlayerbotAI* botAI) { return new MagtheridonMainTankPositionBossAction(botAI); }
|
||||
static Action* magtheridon_spread_ranged(PlayerbotAI* botAI) { return new MagtheridonSpreadRangedAction(botAI); }
|
||||
static Action* magtheridon_use_manticron_cube(PlayerbotAI* botAI) { return new MagtheridonUseManticronCubeAction(botAI); }
|
||||
static Action* magtheridon_manage_timers_and_assignments(PlayerbotAI* botAI) { return new MagtheridonManageTimersAndAssignmentsAction(botAI); }
|
||||
};
|
||||
|
||||
#endif
|
||||
37
src/Ai/Raid/Magtheridon/RaidMagtheridonTriggerContext.h
Normal file
37
src/Ai/Raid/Magtheridon/RaidMagtheridonTriggerContext.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONTRIGGERCONTEXT_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONTRIGGERCONTEXT_H
|
||||
|
||||
#include "RaidMagtheridonTriggers.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
class RaidMagtheridonTriggerContext : public NamedObjectContext<Trigger>
|
||||
{
|
||||
public:
|
||||
RaidMagtheridonTriggerContext() : NamedObjectContext<Trigger>()
|
||||
{
|
||||
creators["magtheridon first three channelers engaged by main tank"] = &RaidMagtheridonTriggerContext::magtheridon_first_three_channelers_engaged_by_main_tank;
|
||||
creators["magtheridon nw channeler engaged by first assist tank"] = &RaidMagtheridonTriggerContext::magtheridon_nw_channeler_engaged_by_first_assist_tank;
|
||||
creators["magtheridon ne channeler engaged by second assist tank"] = &RaidMagtheridonTriggerContext::magtheridon_ne_channeler_engaged_by_second_assist_tank;
|
||||
creators["magtheridon pulling west and east channelers"] = &RaidMagtheridonTriggerContext::magtheridon_pull_west_and_east_channelers;
|
||||
creators["magtheridon determining kill order"] = &RaidMagtheridonTriggerContext::magtheridon_determining_kill_order;
|
||||
creators["magtheridon burning abyssal spawned"] = &RaidMagtheridonTriggerContext::magtheridon_burning_abyssal_spawned;
|
||||
creators["magtheridon boss engaged by main tank"] = &RaidMagtheridonTriggerContext::magtheridon_boss_engaged_by_main_tank;
|
||||
creators["magtheridon boss engaged by ranged"] = &RaidMagtheridonTriggerContext::magtheridon_boss_engaged_by_ranged;
|
||||
creators["magtheridon incoming blast nova"] = &RaidMagtheridonTriggerContext::magtheridon_incoming_blast_nova;
|
||||
creators["magtheridon need to manage timers and assignments"] = &RaidMagtheridonTriggerContext::magtheridon_need_to_manage_timers_and_assignments;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* magtheridon_first_three_channelers_engaged_by_main_tank(PlayerbotAI* botAI) { return new MagtheridonFirstThreeChannelersEngagedByMainTankTrigger(botAI); }
|
||||
static Trigger* magtheridon_nw_channeler_engaged_by_first_assist_tank(PlayerbotAI* botAI) { return new MagtheridonNWChannelerEngagedByFirstAssistTankTrigger(botAI); }
|
||||
static Trigger* magtheridon_ne_channeler_engaged_by_second_assist_tank(PlayerbotAI* botAI) { return new MagtheridonNEChannelerEngagedBySecondAssistTankTrigger(botAI); }
|
||||
static Trigger* magtheridon_pull_west_and_east_channelers(PlayerbotAI* botAI) { return new MagtheridonPullingWestAndEastChannelersTrigger(botAI); }
|
||||
static Trigger* magtheridon_determining_kill_order(PlayerbotAI* botAI) { return new MagtheridonDeterminingKillOrderTrigger(botAI); }
|
||||
static Trigger* magtheridon_burning_abyssal_spawned(PlayerbotAI* botAI) { return new MagtheridonBurningAbyssalSpawnedTrigger(botAI); }
|
||||
static Trigger* magtheridon_boss_engaged_by_main_tank(PlayerbotAI* botAI) { return new MagtheridonBossEngagedByMainTankTrigger(botAI); }
|
||||
static Trigger* magtheridon_boss_engaged_by_ranged(PlayerbotAI* botAI) { return new MagtheridonBossEngagedByRangedTrigger(botAI); }
|
||||
static Trigger* magtheridon_incoming_blast_nova(PlayerbotAI* botAI) { return new MagtheridonIncomingBlastNovaTrigger(botAI); }
|
||||
static Trigger* magtheridon_need_to_manage_timers_and_assignments(PlayerbotAI* botAI) { return new MagtheridonNeedToManageTimersAndAssignmentsTrigger(botAI); }
|
||||
};
|
||||
|
||||
#endif
|
||||
42
src/Ai/Raid/Magtheridon/Strategy/RaidMagtheridonStrategy.cpp
Normal file
42
src/Ai/Raid/Magtheridon/Strategy/RaidMagtheridonStrategy.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include "RaidMagtheridonStrategy.h"
|
||||
#include "RaidMagtheridonMultipliers.h"
|
||||
|
||||
void RaidMagtheridonStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("magtheridon incoming blast nova", {
|
||||
NextAction("magtheridon use manticron cube", ACTION_EMERGENCY + 10) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon need to manage timers and assignments", {
|
||||
NextAction("magtheridon manage timers and assignments", ACTION_EMERGENCY + 1) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon burning abyssal spawned", {
|
||||
NextAction("magtheridon warlock cc burning abyssal", ACTION_RAID + 3) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon boss engaged by ranged", {
|
||||
NextAction("magtheridon spread ranged", ACTION_RAID + 2) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon pulling west and east channelers", {
|
||||
NextAction("magtheridon misdirect hellfire channelers", ACTION_RAID + 2) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon boss engaged by main tank", {
|
||||
NextAction("magtheridon main tank position boss", ACTION_RAID + 2) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon first three channelers engaged by main tank", {
|
||||
NextAction("magtheridon main tank attack first three channelers", ACTION_RAID + 1) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon nw channeler engaged by first assist tank", {
|
||||
NextAction("magtheridon first assist tank attack nw channeler", ACTION_RAID + 1) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon ne channeler engaged by second assist tank", {
|
||||
NextAction("magtheridon second assist tank attack ne channeler", ACTION_RAID + 1) }));
|
||||
|
||||
triggers.push_back(new TriggerNode("magtheridon determining kill order", {
|
||||
NextAction("magtheridon assign dps priority", ACTION_RAID + 1) }));
|
||||
}
|
||||
|
||||
void RaidMagtheridonStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
{
|
||||
multipliers.push_back(new MagtheridonUseManticronCubeMultiplier(botAI));
|
||||
multipliers.push_back(new MagtheridonWaitToAttackMultiplier(botAI));
|
||||
multipliers.push_back(new MagtheridonDisableOffTankAssistMultiplier(botAI));
|
||||
}
|
||||
18
src/Ai/Raid/Magtheridon/Strategy/RaidMagtheridonStrategy.h
Normal file
18
src/Ai/Raid/Magtheridon/Strategy/RaidMagtheridonStrategy.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONSTRATEGY_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONSTRATEGY_H
|
||||
|
||||
#include "Strategy.h"
|
||||
#include "Multiplier.h"
|
||||
|
||||
class RaidMagtheridonStrategy : public Strategy
|
||||
{
|
||||
public:
|
||||
RaidMagtheridonStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
|
||||
|
||||
std::string const getName() override { return "magtheridon"; }
|
||||
|
||||
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
128
src/Ai/Raid/Magtheridon/Trigger/RaidMagtheridonTriggers.cpp
Normal file
128
src/Ai/Raid/Magtheridon/Trigger/RaidMagtheridonTriggers.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
#include "RaidMagtheridonTriggers.h"
|
||||
#include "RaidMagtheridonHelpers.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
using namespace MagtheridonHelpers;
|
||||
|
||||
bool MagtheridonFirstThreeChannelersEngagedByMainTankTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
|
||||
return magtheridon && botAI->IsMainTank(bot) &&
|
||||
magtheridon->HasAura(SPELL_SHADOW_CAGE);
|
||||
}
|
||||
|
||||
bool MagtheridonNWChannelerEngagedByFirstAssistTankTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
|
||||
|
||||
return magtheridon && botAI->IsAssistTankOfIndex(bot, 0) &&
|
||||
channelerDiamond && channelerDiamond->IsAlive();
|
||||
}
|
||||
|
||||
bool MagtheridonNEChannelerEngagedBySecondAssistTankTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
|
||||
|
||||
return magtheridon && botAI->IsAssistTankOfIndex(bot, 1) &&
|
||||
channelerTriangle && channelerTriangle->IsAlive();
|
||||
}
|
||||
|
||||
bool MagtheridonPullingWestAndEastChannelersTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
|
||||
Creature* channelerStar = GetChanneler(bot, WEST_CHANNELER);
|
||||
Creature* channelerCircle = GetChanneler(bot, EAST_CHANNELER);
|
||||
|
||||
return magtheridon && bot->getClass() == CLASS_HUNTER &&
|
||||
((channelerStar && channelerStar->IsAlive()) ||
|
||||
(channelerCircle && channelerCircle->IsAlive()));
|
||||
}
|
||||
|
||||
bool MagtheridonDeterminingKillOrderTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Unit* channeler = AI_VALUE2(Unit*, "find target", "hellfire channeler");
|
||||
|
||||
Creature* channelerDiamond = GetChanneler(bot, NORTHWEST_CHANNELER);
|
||||
Creature* channelerTriangle = GetChanneler(bot, NORTHEAST_CHANNELER);
|
||||
|
||||
if (!magtheridon || botAI->IsHeal(bot) || botAI->IsMainTank(bot) ||
|
||||
(botAI->IsAssistTankOfIndex(bot, 0) && channelerDiamond && channelerDiamond->IsAlive()) ||
|
||||
(botAI->IsAssistTankOfIndex(bot, 1) && channelerTriangle && channelerTriangle->IsAlive()))
|
||||
return false;
|
||||
|
||||
return (channeler && channeler->IsAlive()) || (magtheridon &&
|
||||
!magtheridon->HasAura(SPELL_SHADOW_CAGE));
|
||||
}
|
||||
|
||||
bool MagtheridonBurningAbyssalSpawnedTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon || bot->getClass() != CLASS_WARLOCK)
|
||||
return false;
|
||||
|
||||
const GuidVector& npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
return std::any_of(npcs.begin(), npcs.end(), [this](const ObjectGuid& npc)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
return unit && unit->GetEntry() == NPC_BURNING_ABYSSAL;
|
||||
});
|
||||
}
|
||||
|
||||
bool MagtheridonBossEngagedByMainTankTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
|
||||
return magtheridon && botAI->IsMainTank(bot) &&
|
||||
!magtheridon->HasAura(SPELL_SHADOW_CAGE);
|
||||
}
|
||||
|
||||
bool MagtheridonBossEngagedByRangedTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Unit* channeler = AI_VALUE2(Unit*, "find target", "hellfire channeler");
|
||||
|
||||
return magtheridon && botAI->IsRanged(bot) &&
|
||||
!(channeler && channeler->IsAlive());
|
||||
}
|
||||
|
||||
bool MagtheridonIncomingBlastNovaTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group || !magtheridon || magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
return false;
|
||||
|
||||
bool needsReassign = botToCubeAssignment.empty();
|
||||
if (!needsReassign)
|
||||
{
|
||||
for (auto const& pair : botToCubeAssignment)
|
||||
{
|
||||
Player* assigned = ObjectAccessor::FindPlayer(pair.first);
|
||||
if (!assigned || !assigned->IsAlive())
|
||||
{
|
||||
needsReassign = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needsReassign)
|
||||
{
|
||||
std::vector<CubeInfo> cubes = GetAllCubeInfosByDbGuids(bot->GetMap(), MANTICRON_CUBE_DB_GUIDS);
|
||||
AssignBotsToCubesByGuidAndCoords(group, cubes, botAI);
|
||||
}
|
||||
|
||||
return botToCubeAssignment.find(bot->GetGUID()) != botToCubeAssignment.end();
|
||||
}
|
||||
|
||||
bool MagtheridonNeedToManageTimersAndAssignmentsTrigger::IsActive()
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
|
||||
return magtheridon;
|
||||
}
|
||||
77
src/Ai/Raid/Magtheridon/Trigger/RaidMagtheridonTriggers.h
Normal file
77
src/Ai/Raid/Magtheridon/Trigger/RaidMagtheridonTriggers.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONTRIGGERS_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONTRIGGERS_H
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
class MagtheridonFirstThreeChannelersEngagedByMainTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonFirstThreeChannelersEngagedByMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon first three channelers engaged by main tank") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonNWChannelerEngagedByFirstAssistTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonNWChannelerEngagedByFirstAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon nw channeler engaged by first assist tank") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonNEChannelerEngagedBySecondAssistTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonNEChannelerEngagedBySecondAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon ne channeler engaged by second assist tank") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonPullingWestAndEastChannelersTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonPullingWestAndEastChannelersTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon pulling west and east channelers") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonDeterminingKillOrderTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonDeterminingKillOrderTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon determining kill order") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonBurningAbyssalSpawnedTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonBurningAbyssalSpawnedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon burning abyssal spawned") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonBossEngagedByMainTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonBossEngagedByMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon boss engaged by main tank") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonBossEngagedByRangedTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonBossEngagedByRangedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon boss engaged by ranged") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonIncomingBlastNovaTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonIncomingBlastNovaTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon incoming blast nova") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class MagtheridonNeedToManageTimersAndAssignmentsTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
MagtheridonNeedToManageTimersAndAssignmentsTrigger(PlayerbotAI* botAI) : Trigger(botAI, "magtheridon need to manage timers and assignments") {};
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
226
src/Ai/Raid/Magtheridon/Util/RaidMagtheridonHelpers.cpp
Normal file
226
src/Ai/Raid/Magtheridon/Util/RaidMagtheridonHelpers.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
#include "RaidMagtheridonHelpers.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "GroupReference.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
namespace MagtheridonHelpers
|
||||
{
|
||||
namespace MagtheridonsLairLocations
|
||||
{
|
||||
const Location WaitingForMagtheridonPosition = { 1.359f, 2.048f, -0.406f, 3.135f };
|
||||
const Location MagtheridonTankPosition = { 22.827f, 2.105f, -0.406f, 3.135f };
|
||||
const Location NWChannelerTankPosition = { -11.764f, 30.818f, -0.411f, 0.0f };
|
||||
const Location NEChannelerTankPosition = { -12.490f, -26.211f, -0.411f, 0.0f };
|
||||
const Location RangedSpreadPosition = { -14.890f, 1.995f, -0.406f, 0.0f };
|
||||
const Location HealerSpreadPosition = { -2.265f, 1.874f, -0.404f, 0.0f };
|
||||
}
|
||||
|
||||
// Identify channelers by their database GUIDs
|
||||
Creature* GetChanneler(Player* bot, uint32 dbGuid)
|
||||
{
|
||||
Map* map = bot->GetMap();
|
||||
if (!map)
|
||||
return nullptr;
|
||||
|
||||
auto it = map->GetCreatureBySpawnIdStore().find(dbGuid);
|
||||
if (it == map->GetCreatureBySpawnIdStore().end())
|
||||
return nullptr;
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void MarkTargetWithIcon(Player* bot, Unit* target, uint8 iconId)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!target || !group)
|
||||
return;
|
||||
|
||||
ObjectGuid currentGuid = group->GetTargetIcon(iconId);
|
||||
if (currentGuid != target->GetGUID())
|
||||
group->SetTargetIcon(iconId, bot->GetGUID(), target->GetGUID());
|
||||
}
|
||||
|
||||
void SetRtiTarget(PlayerbotAI* botAI, const std::string& rtiName, Unit* target)
|
||||
{
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
std::string currentRti = botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Get();
|
||||
Unit* currentTarget = botAI->GetAiObjectContext()->GetValue<Unit*>("rti target")->Get();
|
||||
|
||||
if (currentRti != rtiName || currentTarget != target)
|
||||
{
|
||||
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set(rtiName);
|
||||
botAI->GetAiObjectContext()->GetValue<Unit*>("rti target")->Set(target);
|
||||
}
|
||||
}
|
||||
|
||||
void MarkTargetWithSquare(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::squareIndex);
|
||||
}
|
||||
|
||||
void MarkTargetWithStar(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::starIndex);
|
||||
}
|
||||
|
||||
void MarkTargetWithCircle(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::circleIndex);
|
||||
}
|
||||
|
||||
void MarkTargetWithDiamond(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::diamondIndex);
|
||||
}
|
||||
|
||||
void MarkTargetWithTriangle(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::triangleIndex);
|
||||
}
|
||||
|
||||
void MarkTargetWithCross(Player* bot, Unit* target)
|
||||
{
|
||||
MarkTargetWithIcon(bot, target, RtiTargetValue::crossIndex);
|
||||
}
|
||||
|
||||
const std::vector<uint32> MANTICRON_CUBE_DB_GUIDS = { 43157, 43158, 43159, 43160, 43161 };
|
||||
|
||||
// Get the positions of all Manticron Cubes by their database GUIDs
|
||||
std::vector<CubeInfo> GetAllCubeInfosByDbGuids(Map* map, const std::vector<uint32>& cubeDbGuids)
|
||||
{
|
||||
std::vector<CubeInfo> cubes;
|
||||
if (!map)
|
||||
return cubes;
|
||||
|
||||
for (uint32 dbGuid : cubeDbGuids)
|
||||
{
|
||||
auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(dbGuid);
|
||||
if (bounds.first == bounds.second)
|
||||
continue;
|
||||
|
||||
GameObject* go = bounds.first->second;
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
CubeInfo info;
|
||||
info.guid = go->GetGUID();
|
||||
info.x = go->GetPositionX();
|
||||
info.y = go->GetPositionY();
|
||||
info.z = go->GetPositionZ();
|
||||
cubes.push_back(info);
|
||||
}
|
||||
|
||||
return cubes;
|
||||
}
|
||||
|
||||
std::unordered_map<ObjectGuid, CubeInfo> botToCubeAssignment;
|
||||
|
||||
void AssignBotsToCubesByGuidAndCoords(Group* group, const std::vector<CubeInfo>& cubes, PlayerbotAI* botAI)
|
||||
{
|
||||
botToCubeAssignment.clear();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
size_t cubeIndex = 0;
|
||||
std::vector<Player*> candidates;
|
||||
|
||||
// Assign ranged DPS (excluding Warlocks) to cubes first
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref && cubeIndex < cubes.size(); ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (!member || !member->IsAlive() || !botAI->IsRangedDps(member, true) ||
|
||||
member->getClass() == CLASS_WARLOCK || !GET_PLAYERBOT_AI(member))
|
||||
continue;
|
||||
|
||||
candidates.push_back(member);
|
||||
if (candidates.size() >= cubes.size())
|
||||
break;
|
||||
}
|
||||
|
||||
// If there are still cubes left, assign any other non-tank bots
|
||||
if (candidates.size() < cubes.size())
|
||||
{
|
||||
for (GroupReference* ref = group->GetFirstMember();
|
||||
ref && candidates.size() < cubes.size(); ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (!member || !member->IsAlive() || !GET_PLAYERBOT_AI(member) || botAI->IsTank(member))
|
||||
continue;
|
||||
|
||||
if (std::find(candidates.begin(), candidates.end(), member) == candidates.end())
|
||||
candidates.push_back(member);
|
||||
}
|
||||
}
|
||||
|
||||
for (Player* member : candidates)
|
||||
{
|
||||
if (cubeIndex >= cubes.size())
|
||||
break;
|
||||
|
||||
if (!member || !member->IsAlive())
|
||||
continue;
|
||||
|
||||
botToCubeAssignment[member->GetGUID()] = cubes[cubeIndex++];
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_map<uint32, bool> lastBlastNovaState;
|
||||
std::unordered_map<uint32, time_t> blastNovaTimer;
|
||||
std::unordered_map<uint32, time_t> spreadWaitTimer;
|
||||
std::unordered_map<uint32, time_t> dpsWaitTimer;
|
||||
|
||||
bool IsSafeFromMagtheridonHazards(PlayerbotAI* botAI, Player* bot, float x, float y, float z)
|
||||
{
|
||||
// Debris
|
||||
std::vector<Unit*> debrisHazards;
|
||||
const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
for (auto const& npcGuid : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npcGuid);
|
||||
if (!unit || unit->GetEntry() != NPC_TARGET_TRIGGER)
|
||||
continue;
|
||||
debrisHazards.push_back(unit);
|
||||
}
|
||||
for (Unit* hazard : debrisHazards)
|
||||
{
|
||||
float dist = std::sqrt(std::pow(x - hazard->GetPositionX(), 2) + std::pow(y - hazard->GetPositionY(), 2));
|
||||
if (dist < 9.0f)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Conflagration
|
||||
GuidVector gos = *botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest game objects");
|
||||
for (auto const& goGuid : gos)
|
||||
{
|
||||
GameObject* go = botAI->GetGameObject(goGuid);
|
||||
if (!go || go->GetEntry() != GO_BLAZE)
|
||||
continue;
|
||||
|
||||
float dist = std::sqrt(std::pow(x - go->GetPositionX(), 2) + std::pow(y - go->GetPositionY(), 2));
|
||||
if (dist < 5.0f)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive() && botAI->IsDps(member) && GET_PLAYERBOT_AI(member))
|
||||
return member == bot;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
90
src/Ai/Raid/Magtheridon/Util/RaidMagtheridonHelpers.h
Normal file
90
src/Ai/Raid/Magtheridon/Util/RaidMagtheridonHelpers.h
Normal file
@@ -0,0 +1,90 @@
|
||||
#ifndef _PLAYERBOT_RAIDMAGTHERIDONHELPERS_H
|
||||
#define _PLAYERBOT_RAIDMAGTHERIDONHELPERS_H
|
||||
|
||||
#include <ctime>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "Group.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "RtiTargetValue.h"
|
||||
|
||||
namespace MagtheridonHelpers
|
||||
{
|
||||
enum MagtheridonSpells
|
||||
{
|
||||
// Magtheridon
|
||||
SPELL_SHADOW_CAGE = 30205,
|
||||
SPELL_BLAST_NOVA = 30616,
|
||||
SPELL_SHADOW_GRASP = 30410,
|
||||
|
||||
// Warlock
|
||||
SPELL_BANISH = 18647,
|
||||
SPELL_FEAR = 6215,
|
||||
|
||||
// Hunter
|
||||
SPELL_MISDIRECTION = 35079,
|
||||
};
|
||||
|
||||
enum MagtheridonNPCs
|
||||
{
|
||||
NPC_BURNING_ABYSSAL = 17454,
|
||||
NPC_TARGET_TRIGGER = 17474,
|
||||
};
|
||||
|
||||
enum MagtheridonObjects
|
||||
{
|
||||
GO_BLAZE = 181832,
|
||||
};
|
||||
|
||||
constexpr uint32 SOUTH_CHANNELER = 90978;
|
||||
constexpr uint32 WEST_CHANNELER = 90979;
|
||||
constexpr uint32 NORTHWEST_CHANNELER = 90980;
|
||||
constexpr uint32 EAST_CHANNELER = 90982;
|
||||
constexpr uint32 NORTHEAST_CHANNELER = 90981;
|
||||
|
||||
Creature* GetChanneler(Player* bot, uint32 dbGuid);
|
||||
void MarkTargetWithIcon(Player* bot, Unit* target, uint8 iconId);
|
||||
void MarkTargetWithSquare(Player* bot, Unit* target);
|
||||
void MarkTargetWithStar(Player* bot, Unit* target);
|
||||
void MarkTargetWithCircle(Player* bot, Unit* target);
|
||||
void MarkTargetWithDiamond(Player* bot, Unit* target);
|
||||
void MarkTargetWithTriangle(Player* bot, Unit* target);
|
||||
void MarkTargetWithCross(Player* bot, Unit* target);
|
||||
void SetRtiTarget(PlayerbotAI* botAI, const std::string& rtiName, Unit* target);
|
||||
bool IsSafeFromMagtheridonHazards(PlayerbotAI* botAI, Player* bot, float x, float y, float z);
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot);
|
||||
|
||||
struct Location
|
||||
{
|
||||
float x, y, z, orientation;
|
||||
};
|
||||
|
||||
namespace MagtheridonsLairLocations
|
||||
{
|
||||
extern const Location WaitingForMagtheridonPosition;
|
||||
extern const Location MagtheridonTankPosition;
|
||||
extern const Location NWChannelerTankPosition;
|
||||
extern const Location NEChannelerTankPosition;
|
||||
extern const Location RangedSpreadPosition;
|
||||
extern const Location HealerSpreadPosition;
|
||||
}
|
||||
|
||||
struct CubeInfo
|
||||
{
|
||||
ObjectGuid guid;
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
extern const std::vector<uint32> MANTICRON_CUBE_DB_GUIDS;
|
||||
extern std::unordered_map<ObjectGuid, CubeInfo> botToCubeAssignment;
|
||||
std::vector<CubeInfo> GetAllCubeInfosByDbGuids(Map* map, const std::vector<uint32>& cubeDbGuids);
|
||||
void AssignBotsToCubesByGuidAndCoords(Group* group, const std::vector<CubeInfo>& cubes, PlayerbotAI* botAI);
|
||||
extern std::unordered_map<uint32, bool> lastBlastNovaState;
|
||||
extern std::unordered_map<uint32, time_t> blastNovaTimer;
|
||||
extern std::unordered_map<uint32, time_t> spreadWaitTimer;
|
||||
extern std::unordered_map<uint32, time_t> dpsWaitTimer;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user