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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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52
src/Ai/Class/Warrior/Strategy/GenericWarriorStrategy.cpp
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52
src/Ai/Class/Warrior/Strategy/GenericWarriorStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "GenericWarriorStrategy.h"
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#include "Playerbots.h"
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GenericWarriorStrategy::GenericWarriorStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
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{
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}
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void GenericWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"enemy out of melee", { NextAction("reach melee", ACTION_HIGH + 1) }));
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}
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class WarrirorAoeStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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WarrirorAoeStrategyActionNodeFactory()
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{
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}
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private:
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};
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WarrirorAoeStrategy::WarrirorAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
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{
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actionNodeFactories.Add(new WarrirorAoeStrategyActionNodeFactory());
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}
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void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"light aoe", { NextAction("sweeping strikes", ACTION_HIGH + 7),
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NextAction("bladestorm", ACTION_HIGH + 6),
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NextAction("thunder clap", ACTION_HIGH + 5),
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NextAction("shockwave", ACTION_HIGH + 4),
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NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
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NextAction("cleave", ACTION_HIGH) }));
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triggers.push_back(
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new TriggerNode("shockwave on snare target",
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{ NextAction("shockwave on snare target", ACTION_HIGH + 5) }));
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}
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