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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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149
src/Ai/Class/Shaman/Strategy/EnhancementShamanStrategy.cpp
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149
src/Ai/Class/Shaman/Strategy/EnhancementShamanStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "EnhancementShamanStrategy.h"
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#include "Playerbots.h"
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// ===== Action Node Factory =====
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class EnhancementShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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EnhancementShamanStrategyActionNodeFactory()
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{
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creators["stormstrike"] = &stormstrike;
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creators["lava lash"] = &lava_lash;
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creators["feral spirit"] = &feral_spirit;
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creators["lightning bolt"] = &lightning_bolt;
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creators["earth shock"] = &earth_shock;
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creators["flame shock"] = &flame_shock;
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creators["shamanistic rage"] = &shamanistic_rage;
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creators["call of the elements"] = &call_of_the_elements;
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creators["lightning shield"] = &lightning_shield;
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}
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private:
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static ActionNode* stormstrike(PlayerbotAI*) { return new ActionNode("stormstrike", {}, {}, {}); }
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static ActionNode* lava_lash([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"lava lash",
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/*P*/ {},
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/*A*/ { NextAction("melee") },
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/*C*/ {}
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);
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}
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static ActionNode* feral_spirit(PlayerbotAI*) { return new ActionNode("feral spirit", {}, {}, {}); }
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static ActionNode* lightning_bolt(PlayerbotAI*) { return new ActionNode("lightning bolt", {}, {}, {}); }
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static ActionNode* earth_shock(PlayerbotAI*) { return new ActionNode("earth shock", {}, {}, {}); }
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static ActionNode* flame_shock(PlayerbotAI*) { return new ActionNode("flame shock", {}, {}, {}); }
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static ActionNode* shamanistic_rage(PlayerbotAI*) { return new ActionNode("shamanistic rage", {}, {}, {}); }
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static ActionNode* call_of_the_elements(PlayerbotAI*) { return new ActionNode("call of the elements", {}, {}, {}); }
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static ActionNode* lightning_shield(PlayerbotAI*) { return new ActionNode("lightning shield", {}, {}, {}); }
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};
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// ===== Single Target Strategy =====
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EnhancementShamanStrategy::EnhancementShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
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{
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actionNodeFactories.Add(new EnhancementShamanStrategyActionNodeFactory());
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}
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// ===== Default Actions =====
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std::vector<NextAction> EnhancementShamanStrategy::getDefaultActions()
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{
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return {
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NextAction("stormstrike", 5.5f),
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NextAction("feral spirit", 5.4f),
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NextAction("earth shock", 5.3f),
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NextAction("lava lash", 5.2f),
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NextAction("melee", 5.0f)
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};
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}
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// ===== Trigger Initialization ===
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void EnhancementShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericShamanStrategy::InitTriggers(triggers);
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// Totem Trigger
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triggers.push_back(
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new TriggerNode(
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"call of the elements and enemy within melee",
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{
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NextAction("call of the elements", 60.0f)
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}
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)
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);
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// Spirit Walk Trigger
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triggers.push_back(
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new TriggerNode(
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"spirit walk ready",
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{
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NextAction("spirit walk", 50.0f)
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}
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)
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);
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// Damage Triggers
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triggers.push_back(
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new TriggerNode(
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"enemy out of melee",
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{
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NextAction("reach melee", 40.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"maelstrom weapon 5",
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{
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NextAction("lightning bolt", 20.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"maelstrom weapon 4",
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{
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NextAction("lightning bolt", 19.5f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"flame shock",
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{
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NextAction("flame shock", 19.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"lightning shield",
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{
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NextAction("lightning shield", 18.5f)
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}
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)
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);
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// Health/Mana Triggers
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triggers.push_back(
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new TriggerNode(
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"medium mana",
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{
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NextAction("shamanistic rage", 23.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"low health",
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{
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NextAction("shamanistic rage", 23.0f)
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}
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)
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);
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}
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