mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-03 19:03:49 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
243
src/Ai/Class/Paladin/Strategy/OffhealRetPaladinStrategy.cpp
Normal file
243
src/Ai/Class/Paladin/Strategy/OffhealRetPaladinStrategy.cpp
Normal file
@@ -0,0 +1,243 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "OffhealRetPaladinStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
class OffhealRetPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
OffhealRetPaladinStrategyActionNodeFactory()
|
||||
{
|
||||
creators["retribution aura"] = &retribution_aura;
|
||||
creators["seal of corruption"] = &seal_of_corruption;
|
||||
creators["seal of vengeance"] = &seal_of_vengeance;
|
||||
creators["seal of command"] = &seal_of_command;
|
||||
creators["blessing of might"] = &blessing_of_might;
|
||||
creators["crusader strike"] = &crusader_strike;
|
||||
creators["divine plea"] = &divine_plea;
|
||||
}
|
||||
|
||||
private:
|
||||
static ActionNode* retribution_aura([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"retribution aura",
|
||||
/*P*/ {},
|
||||
/*A*/ { NextAction("devotion aura") },
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* seal_of_corruption([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"seal of corruption",
|
||||
/*P*/ {},
|
||||
/*A*/ { NextAction("seal of vengeance") },
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* seal_of_vengeance([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"seal of vengeance",
|
||||
/*P*/ {},
|
||||
/*A*/ { NextAction("seal of command") },
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* seal_of_command([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"seal of command",
|
||||
/*P*/ {},
|
||||
/*A*/ { NextAction("seal of righteousness") },
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* blessing_of_might([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"blessing of might",
|
||||
/*P*/ {},
|
||||
/*A*/ { NextAction("blessing of kings") },
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* crusader_strike([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"crusader strike",
|
||||
/*P*/ {},
|
||||
/*A*/ {},
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
|
||||
static ActionNode* divine_plea([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode(
|
||||
"divine plea",
|
||||
/*P*/ {},
|
||||
/*A*/ {},
|
||||
/*C*/ {}
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
OffhealRetPaladinStrategy::OffhealRetPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrategy(botAI)
|
||||
{
|
||||
actionNodeFactories.Add(new OffhealRetPaladinStrategyActionNodeFactory());
|
||||
}
|
||||
|
||||
std::vector<NextAction> OffhealRetPaladinStrategy::getDefaultActions()
|
||||
{
|
||||
return {
|
||||
NextAction("hammer of wrath", ACTION_DEFAULT + 0.6f),
|
||||
NextAction("judgement of wisdom", ACTION_DEFAULT + 0.5f),
|
||||
NextAction("crusader strike", ACTION_DEFAULT + 0.4f),
|
||||
NextAction("divine storm", ACTION_DEFAULT + 0.3f),
|
||||
NextAction("melee", ACTION_DEFAULT)
|
||||
};
|
||||
}
|
||||
|
||||
void OffhealRetPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericPaladinStrategy::InitTriggers(triggers);
|
||||
|
||||
// Damage Triggers
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"seal",
|
||||
{
|
||||
NextAction("seal of corruption", ACTION_HIGH)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"low mana",
|
||||
{
|
||||
NextAction("seal of wisdom", ACTION_HIGH + 5),
|
||||
NextAction("divine plea", ACTION_HIGH + 4)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"art of war",
|
||||
{
|
||||
NextAction("exorcism", ACTION_HIGH + 1)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"avenging wrath",
|
||||
{
|
||||
NextAction("avenging wrath", ACTION_HIGH + 2)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"medium aoe",
|
||||
{
|
||||
NextAction("divine storm", ACTION_HIGH + 4),
|
||||
NextAction("consecration", ACTION_HIGH + 3)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"enemy out of melee",
|
||||
{
|
||||
NextAction("reach melee", ACTION_HIGH + 1)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"retribution aura",
|
||||
{
|
||||
NextAction("retribution aura", ACTION_NORMAL)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"blessing of might",
|
||||
{
|
||||
NextAction("blessing of might", ACTION_NORMAL + 1)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"low health",
|
||||
{
|
||||
NextAction("holy light", ACTION_CRITICAL_HEAL + 2)
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
// Healing Triggers
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"party member critical health",
|
||||
{
|
||||
NextAction("holy shock on party", ACTION_CRITICAL_HEAL + 6),
|
||||
NextAction("holy light on party", ACTION_CRITICAL_HEAL + 4)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"party member low health",
|
||||
{
|
||||
NextAction("holy light on party", ACTION_MEDIUM_HEAL + 5)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"party member medium health",
|
||||
{
|
||||
NextAction("flash of light on party", ACTION_LIGHT_HEAL + 8)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"party member almost full health",
|
||||
{
|
||||
NextAction("flash of light on party", ACTION_LIGHT_HEAL + 3)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"party member to heal out of spell range",
|
||||
{
|
||||
NextAction("reach party member to heal", ACTION_EMERGENCY + 3)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"beacon of light on main tank",
|
||||
{
|
||||
NextAction("beacon of light on main tank", ACTION_CRITICAL_HEAL + 7)
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user