mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-03 02:43:49 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
142
src/Ai/Class/Mage/Strategy/FrostMageStrategy.cpp
Normal file
142
src/Ai/Class/Mage/Strategy/FrostMageStrategy.cpp
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "FrostMageStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
// ===== Action Node Factory =====
|
||||
class FrostMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
FrostMageStrategyActionNodeFactory()
|
||||
{
|
||||
creators["cold snap"] = &cold_snap;
|
||||
creators["ice barrier"] = &ice_barrier;
|
||||
creators["summon water elemental"] = &summon_water_elemental;
|
||||
creators["deep freeze"] = &deep_freeze;
|
||||
creators["icy veins"] = &icy_veins;
|
||||
creators["frostbolt"] = &frostbolt;
|
||||
creators["ice lance"] = &ice_lance;
|
||||
creators["fire blast"] = &fire_blast;
|
||||
creators["fireball"] = &fireball;
|
||||
creators["frostfire bolt"] = &frostfire_bolt;
|
||||
}
|
||||
|
||||
private:
|
||||
static ActionNode* cold_snap(PlayerbotAI*) { return new ActionNode("cold snap", {}, {}, {}); }
|
||||
static ActionNode* ice_barrier(PlayerbotAI*) { return new ActionNode("ice barrier", {}, {}, {}); }
|
||||
static ActionNode* summon_water_elemental(PlayerbotAI*) { return new ActionNode("summon water elemental", {}, {}, {}); }
|
||||
static ActionNode* deep_freeze(PlayerbotAI*) { return new ActionNode("deep freeze", {}, {}, {}); }
|
||||
static ActionNode* icy_veins(PlayerbotAI*) { return new ActionNode("icy veins", {}, {}, {}); }
|
||||
static ActionNode* frostbolt(PlayerbotAI*) { return new ActionNode("frostbolt", {}, {}, {}); }
|
||||
static ActionNode* ice_lance(PlayerbotAI*) { return new ActionNode("ice lance", {}, {}, {}); }
|
||||
static ActionNode* fire_blast(PlayerbotAI*) { return new ActionNode("fire blast", {}, {}, {}); }
|
||||
static ActionNode* fireball(PlayerbotAI*) { return new ActionNode("fireball", {}, {}, {}); }
|
||||
static ActionNode* frostfire_bolt(PlayerbotAI*) { return new ActionNode("frostfire bolt", {}, {}, {}); }
|
||||
};
|
||||
|
||||
// ===== Single Target Strategy =====
|
||||
FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
|
||||
{
|
||||
actionNodeFactories.Add(new FrostMageStrategyActionNodeFactory());
|
||||
}
|
||||
|
||||
// ===== Default Actions =====
|
||||
std::vector<NextAction> FrostMageStrategy::getDefaultActions()
|
||||
{
|
||||
return {
|
||||
NextAction("frostbolt", 5.4f),
|
||||
NextAction("ice lance", 5.3f), // cast during movement
|
||||
NextAction("fire blast", 5.2f), // cast during movement if ice lance is not learned
|
||||
NextAction("shoot", 5.1f),
|
||||
NextAction("fireball", 5.0f)
|
||||
};
|
||||
}
|
||||
|
||||
// ===== Trigger Initialization ===
|
||||
void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericMageStrategy::InitTriggers(triggers);
|
||||
|
||||
// Pet/Defensive triggers
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"no pet",
|
||||
{
|
||||
NextAction("summon water elemental", 30.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"has pet",
|
||||
{
|
||||
NextAction("toggle pet spell", 60.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"new pet",
|
||||
{
|
||||
NextAction("set pet stance", 60.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"medium health",
|
||||
{
|
||||
NextAction("ice barrier", 29.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"being attacked",
|
||||
{
|
||||
NextAction("ice barrier", 29.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
// Proc/Freeze triggers
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"brain freeze",
|
||||
{
|
||||
NextAction("frostfire bolt", 19.5f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"fingers of frost",
|
||||
{
|
||||
NextAction("deep freeze", 19.0f),
|
||||
NextAction("frostbolt", 18.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"frostbite on target",
|
||||
{
|
||||
NextAction("deep freeze", 19.0f),
|
||||
NextAction("frostbolt", 18.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
triggers.push_back(
|
||||
new TriggerNode(
|
||||
"frost nova on target",
|
||||
{
|
||||
NextAction("deep freeze", 19.0f),
|
||||
NextAction("frostbolt", 18.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user