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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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45
src/Ai/Class/Druid/Strategy/CasterDruidStrategy.h
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45
src/Ai/Class/Druid/Strategy/CasterDruidStrategy.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_CASTERDRUIDSTRATEGY_H
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#define _PLAYERBOT_CASTERDRUIDSTRATEGY_H
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#include "GenericDruidStrategy.h"
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class PlayerbotAI;
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class CasterDruidStrategy : public GenericDruidStrategy
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{
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public:
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CasterDruidStrategy(PlayerbotAI* botAI);
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "caster"; }
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std::vector<NextAction> getDefaultActions() override;
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uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
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};
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class CasterDruidAoeStrategy : public CombatStrategy
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{
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public:
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CasterDruidAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "caster aoe"; }
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};
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class CasterDruidDebuffStrategy : public CombatStrategy
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{
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public:
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CasterDruidDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "caster debuff"; }
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};
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#endif
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