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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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50
src/Ai/Class/Dk/Action/DKActions.cpp
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50
src/Ai/Class/Dk/Action/DKActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "DKActions.h"
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#include "Duration.h"
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#include "GenericSpellActions.h"
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#include "Playerbots.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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std::vector<NextAction> CastDeathchillAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("frost presence") },
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CastSpellAction::getPrerequisites());
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}
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std::vector<NextAction> CastUnholyMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("unholy presence") },
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CastMeleeSpellAction::getPrerequisites());
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}
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std::vector<NextAction> CastFrostMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("frost presence") },
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CastMeleeSpellAction::getPrerequisites());
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}
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std::vector<NextAction> CastBloodMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("blood presence") },
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CastMeleeSpellAction::getPrerequisites());
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}
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bool CastRaiseDeadAction::Execute(Event event)
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{
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const bool result = CastBuffSpellAction::Execute(event);
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if (!result)
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return false;
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const uint32_t spellId = AI_VALUE2(uint32_t, "spell id", spell);
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bot->AddSpellCooldown(spellId, 0, 3 * 60 * 1000);
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return true;
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}
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