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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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60
src/Ai/Base/Value/PossibleRpgTargetsValue.h
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60
src/Ai/Base/Value/PossibleRpgTargetsValue.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H
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#define _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H
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#include "NearestGameObjects.h"
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#include "NearestUnitsValue.h"
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#include "PlayerbotAIConfig.h"
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#include "SharedDefines.h"
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class PlayerbotAI;
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class PossibleRpgTargetsValue : public NearestUnitsValue
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{
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public:
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PossibleRpgTargetsValue(PlayerbotAI* botAI, float range = 70.0f);
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static std::vector<uint32> allowedNpcFlags;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class PossibleNewRpgTargetsValue : public NearestUnitsValue
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{
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public:
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PossibleNewRpgTargetsValue(PlayerbotAI* botAI, float range = 150.0f);
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static std::vector<uint32> allowedNpcFlags;
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GuidVector Calculate() override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class PossibleNewRpgGameObjectsValue : public ObjectGuidListCalculatedValue
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{
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public:
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PossibleNewRpgGameObjectsValue(PlayerbotAI* botAI, float range = 150.0f, bool ignoreLos = true)
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: ObjectGuidListCalculatedValue(botAI, "possible new rpg game objects"), range(range), ignoreLos(ignoreLos)
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{
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if (allowedGOFlags.empty())
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{
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allowedGOFlags.push_back(GAMEOBJECT_TYPE_QUESTGIVER);
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}
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}
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static std::vector<GameobjectTypes> allowedGOFlags;
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GuidVector Calculate() override;
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private:
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float range;
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bool ignoreLos;
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};
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#endif
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