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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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50
src/Ai/Base/Value/PartyMemberValue.h
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50
src/Ai/Base/Value/PartyMemberValue.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PARTYMEMBERVALUE_H
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#define _PLAYERBOT_PARTYMEMBERVALUE_H
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#include "Player.h"
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#include "Value.h"
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class PlayerbotAI;
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class FindPlayerPredicate
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{
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public:
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virtual ~FindPlayerPredicate() = default;
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virtual bool Check(Unit* /*unit*/) = 0;
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};
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class SpellEntryPredicate
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{
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public:
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virtual bool Check(SpellInfo const* /*spellInfo*/) = 0;
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};
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class PartyMemberValue : public UnitCalculatedValue
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{
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public:
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PartyMemberValue(PlayerbotAI* botAI, std::string const name = "party member", int checkInterval = 1)
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: UnitCalculatedValue(botAI, name, checkInterval)
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{
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}
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bool IsTargetOfSpellCast(Player* target, SpellEntryPredicate& predicate);
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protected:
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Unit* FindPartyMember(FindPlayerPredicate& predicate, bool ignoreOutOfGroup = false);
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Unit* FindPartyMember(std::vector<Player*>* party, FindPlayerPredicate& predicate);
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virtual bool Check(Unit* player);
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};
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class PartyMemberMainTankValue : public PartyMemberValue
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{
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public:
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PartyMemberMainTankValue(PlayerbotAI* botAI) : PartyMemberValue(botAI, "main tank member", 2 * 1000) {}
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virtual Unit* Calculate();
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};
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#endif
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