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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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65
src/Ai/Base/Value/NearestGameObjects.h
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65
src/Ai/Base/Value/NearestGameObjects.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NEARESTGAMEOBJECTS_H
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#define _PLAYERBOT_NEARESTGAMEOBJECTS_H
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#include "PlayerbotAIConfig.h"
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#include "Value.h"
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#include "GameObject.h"
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class PlayerbotAI;
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class AnyGameObjectInObjectRangeCheck
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{
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public:
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AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(GameObject* u)
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{
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if (u && i_obj->IsWithinDistInMap(u, i_range) && u->isSpawned() && u->GetGOInfo())
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return true;
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return false;
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}
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private:
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WorldObject const* i_obj;
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float i_range;
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};
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class NearestGameObjects : public ObjectGuidListCalculatedValue
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{
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public:
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NearestGameObjects(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false,
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std::string const name = "nearest game objects")
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: ObjectGuidListCalculatedValue(botAI, name, 1 * 1000), range(range), ignoreLos(ignoreLos)
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{
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}
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protected:
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GuidVector Calculate() override;
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private:
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float range;
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bool ignoreLos;
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};
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class NearestTrapWithDamageValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = 15.0f)
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: ObjectGuidListCalculatedValue(botAI, "nearest trap with damage", 1 * 1000), range(range)
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{
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}
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protected:
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GuidVector Calculate() override;
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private:
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float range;
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};
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#endif
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