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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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src/Ai/Base/Value/HasAvailableLootValue.cpp
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15
src/Ai/Base/Value/HasAvailableLootValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "HasAvailableLootValue.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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bool HasAvailableLootValue::Calculate()
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{
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return !AI_VALUE(bool, "can loot") &&
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AI_VALUE(LootObjectStack*, "available loot")->CanLoot(sPlayerbotAIConfig->lootDistance);
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}
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