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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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71
src/Ai/Base/Value/AttackerWithoutAuraTargetValue.cpp
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71
src/Ai/Base/Value/AttackerWithoutAuraTargetValue.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "AttackerWithoutAuraTargetValue.h"
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#include "Playerbots.h"
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Unit* AttackerWithoutAuraTargetValue::Calculate()
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{
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GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
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// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
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uint32 max_health = 0;
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Unit* result = nullptr;
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for (ObjectGuid const guid : attackers)
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{
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Unit* unit = botAI->GetUnit(guid);
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if (!unit || !unit->IsAlive())
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continue;
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if (!bot->IsWithinCombatRange(unit, botAI->GetRange(range)))
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continue;
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if (unit->GetHealth() < max_health)
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{
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continue;
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}
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if (!botAI->HasAura(qualifier, unit, false, true))
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{
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max_health = unit->GetHealth();
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result = unit;
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}
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}
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return result;
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}
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Unit* MeleeAttackerWithoutAuraTargetValue::Calculate()
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{
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GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
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// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
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uint32 max_health = 0;
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Unit* result = nullptr;
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for (ObjectGuid const guid : attackers)
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{
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Unit* unit = botAI->GetUnit(guid);
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if (!unit || !unit->IsAlive())
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continue;
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if (!bot->IsWithinMeleeRange(unit))
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continue;
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if (checkArc && !bot->HasInArc(CAST_ANGLE_IN_FRONT, unit))
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continue;
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if (unit->GetHealth() < max_health)
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{
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continue;
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}
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if (!botAI->HasAura(qualifier, unit, false, true))
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{
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max_health = unit->GetHealth();
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result = unit;
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}
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}
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return result;
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}
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