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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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src/Ai/Base/Trigger/LootTriggers.cpp
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40
src/Ai/Base/Trigger/LootTriggers.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "LootTriggers.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool LootAvailableTrigger::IsActive()
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{
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bool distanceCheck = false;
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if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
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{
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distanceCheck =
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"), CONTACT_DISTANCE);
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}
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else
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{
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distanceCheck = sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"),
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INTERACTION_DISTANCE - 2.0f);
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}
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// if loot target if empty, always pass distance check
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return AI_VALUE(bool, "has available loot") &&
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(distanceCheck || AI_VALUE(GuidVector, "all targets").empty());
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}
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bool FarFromCurrentLootTrigger::IsActive()
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{
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LootObject loot = AI_VALUE(LootObject, "loot target");
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if (!loot.IsLootPossible(bot))
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return false;
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return AI_VALUE2(float, "distance", "loot target") >= INTERACTION_DISTANCE - 2.0f;
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}
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bool CanLootTrigger::IsActive() { return AI_VALUE(bool, "can loot"); }
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