[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CURETRIGGERS_H
#define _PLAYERBOT_CURETRIGGERS_H
#include "GenericTriggers.h"
class PlayerbotAI;
class Unit;
class NeedCureTrigger : public SpellTrigger
{
public:
NeedCureTrigger(PlayerbotAI* botAI, std::string const spell, uint32 dispelType)
: SpellTrigger(botAI, spell, 1 * 1000), dispelType(dispelType)
{
}
std::string const GetTargetName() override { return "self target"; }
bool IsActive() override;
protected:
uint32 dispelType;
};
class TargetAuraDispelTrigger : public NeedCureTrigger
{
public:
TargetAuraDispelTrigger(PlayerbotAI* botAI, std::string const spell, uint32 dispelType)
: NeedCureTrigger(botAI, spell, dispelType)
{
}
std::string const GetTargetName() override { return "current target"; }
};
class PartyMemberNeedCureTrigger : public NeedCureTrigger
{
public:
PartyMemberNeedCureTrigger(PlayerbotAI* botAI, std::string const spell, uint32 dispelType)
: NeedCureTrigger(botAI, spell, dispelType)
{
}
Value<Unit*>* GetTargetValue() override;
bool IsActive() override;
};
class NeedWorldBuffTrigger : public Trigger
{
public:
NeedWorldBuffTrigger(PlayerbotAI* botAI) : Trigger(botAI) {}
bool IsActive() override;
};
#endif