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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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88
src/Ai/Base/Trigger/BossAuraTriggers.h
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88
src/Ai/Base/Trigger/BossAuraTriggers.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_BOSSAURATRIGGERS_H
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#define _PLAYERBOT_BOSSAURATRIGGERS_H
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#include "GenericTriggers.h"
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class PlayerbotAI;
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enum BossAuraIDs
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{
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SPELL_SHADOW_RESISTANCE_AURA_RANK_1 = 19876,
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SPELL_FROST_RESISTANCE_AURA_RANK_1 = 19888,
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SPELL_FIRE_RESISTANCE_AURA_RANK_1 = 19891,
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SPELL_SHADOW_RESISTANCE_AURA_RANK_2 = 19895,
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SPELL_SHADOW_RESISTANCE_AURA_RANK_3 = 19896,
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SPELL_FROST_RESISTANCE_AURA_RANK_2 = 19897,
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SPELL_FROST_RESISTANCE_AURA_RANK_3 = 19898,
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SPELL_FIRE_RESISTANCE_AURA_RANK_2 = 19899,
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SPELL_FIRE_RESISTANCE_AURA_RANK_3 = 19900,
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SPELL_ASPECT_OF_THE_WILD_RANK_1 = 20043,
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SPELL_ASPECT_OF_THE_WILD_RANK_2 = 20190,
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SPELL_ASPECT_OF_THE_WILD_RANK_3 = 27045,
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SPELL_SHADOW_RESISTANCE_AURA_RANK_4 = 27151,
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SPELL_FROST_RESISTANCE_AURA_RANK_4 = 27152,
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SPELL_FIRE_RESISTANCE_AURA_RANK_4 = 27153,
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SPELL_SHADOW_RESISTANCE_AURA_RANK_5 = 48943,
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SPELL_FROST_RESISTANCE_AURA_RANK_5 = 48945,
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SPELL_FIRE_RESISTANCE_AURA_RANK_5 = 48947,
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SPELL_ASPECT_OF_THE_WILD_RANK_4 = 49071
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};
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class BossFireResistanceTrigger : public Trigger
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{
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public:
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BossFireResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
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: Trigger(ai, bossName + " fire resistance trigger"), bossName(bossName)
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{
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}
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bool IsActive() override;
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private:
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std::string bossName;
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};
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class BossFrostResistanceTrigger : public Trigger
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{
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public:
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BossFrostResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
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: Trigger(ai, bossName + " frost resistance trigger"), bossName(bossName)
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{
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}
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bool IsActive() override;
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private:
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std::string bossName;
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};
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class BossNatureResistanceTrigger : public Trigger
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{
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public:
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BossNatureResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
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: Trigger(ai, " nature resistance trigger"), bossName(bossName)
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{
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}
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bool IsActive() override;
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private:
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std::string bossName;
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};
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class BossShadowResistanceTrigger : public Trigger
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{
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public:
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BossShadowResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
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: Trigger(ai, " shadow resistance trigger"), bossName(bossName)
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{
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}
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bool IsActive() override;
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private:
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std::string bossName;
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};
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#endif
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