[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "BossAuraTriggers.h"
#include <HunterBuffStrategies.h>
#include <PaladinBuffStrategies.h>
#include <Unit.h>
#include "Playerbots.h"
bool BossFireResistanceTrigger::IsActive()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
if (!boss || !boss->IsAlive() || boss->IsFriendlyTo(bot))
return false;
// Check if bot is paladin
if (bot->getClass() != CLASS_PALADIN)
return false;
// Check if bot have fire resistance aura
if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
return false;
// Check if bot dont have already have fire resistance strategy
PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
if (botAI->HasStrategy(paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
return false;
// Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
return false;
// Get the group and ensure it's a raid group
Group* group = bot->GetGroup();
if (!group || !group->isRaidGroup())
return false;
// Iterate through group members to find the first alive paladin
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member || !member->IsAlive())
continue;
// Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN)
{
// Return true only if the current bot is the first alive paladin
return member == bot;
}
}
return false;
}
bool BossFrostResistanceTrigger::IsActive()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
if (!boss || !boss->IsAlive() || boss->IsFriendlyTo(bot))
return false;
// Check if bot is paladin
if (bot->getClass() != CLASS_PALADIN)
return false;
// Check if bot have frost resistance aura
if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_1))
return false;
// Check if bot dont have already have frost resistance strategy
PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
if (botAI->HasStrategy(paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
return false;
// Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_1))
return false;
// Get the group and ensure it's a raid group
Group* group = bot->GetGroup();
if (!group || !group->isRaidGroup())
return false;
// Iterate through group members to find the first alive paladin
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member || !member->IsAlive())
continue;
// Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN)
{
// Return true only if the current bot is the first alive paladin
return member == bot;
}
}
return false;
}
bool BossNatureResistanceTrigger::IsActive()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
if (!boss || !boss->IsAlive() || boss->IsFriendlyTo(bot))
return false;
// Check if bot is alive
if (!bot->IsAlive())
return false;
// Check if bot is hunter
if (bot->getClass() != CLASS_HUNTER)
return false;
// Check if bot have nature resistance aura
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_4) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_3) ||
bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_2) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_1))
return false;
// Check if bot dont have already setted nature resistance aura
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
if (botAI->HasStrategy(hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
return false;
// Check that the bot actually knows Aspect of the Wild
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_4) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_3) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_2) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_1))
return false;
// Get the group and ensure it's a raid group
Group* group = bot->GetGroup();
if (!group || !group->isRaidGroup())
return false;
// Iterate through group members to find the first alive hunter
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member || !member->IsAlive())
continue;
// Check if the member is a hunter
if (member->getClass() == CLASS_HUNTER)
{
// Return true only if the current bot is the first alive hunter
return member == bot;
}
}
return false;
}
bool BossShadowResistanceTrigger::IsActive()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
if (!boss || !boss->IsAlive() || boss->IsFriendlyTo(bot))
return false;
// Check if bot is paladin
if (bot->getClass() != CLASS_PALADIN)
return false;
// Check if bot have shadow resistance aura
if (bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
return false;
// Check if bot dont have already have shadow resistance strategy
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
if (botAI->HasStrategy(paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
return false;
// Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
return false;
// Get the group and ensure it's a raid group
Group* group = bot->GetGroup();
if (!group || !group->isRaidGroup())
return false;
// Iterate through group members to find the first alive paladin
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member || !member->IsAlive())
continue;
// Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN)
{
// Return true only if the current bot is the first alive paladin
return member == bot;
}
}
return false;
}