mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
171
src/Ai/Base/Strategy/RpgStrategy.cpp
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171
src/Ai/Base/Strategy/RpgStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "RpgStrategy.h"
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#include "Playerbots.h"
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#include "RpgSubActions.h"
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float RpgActionMultiplier::GetValue(Action* action)
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{
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if (action == nullptr)
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return 1.0f;
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std::string const nextAction = AI_VALUE(std::string, "next rpg action");
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std::string const name = action->getName();
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if (!nextAction.empty() && dynamic_cast<RpgEnabled*>(action) && name != nextAction)
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return 0.0f;
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return 1.0f;
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}
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RpgStrategy::RpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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std::vector<NextAction> RpgStrategy::getDefaultActions()
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{
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return {
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NextAction("rpg", 1.0f)
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};
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}
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void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode(
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"no rpg target",
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{
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NextAction("choose rpg target", 5.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"often",
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{
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NextAction("move random", 1.10f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"far from rpg target",
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{
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NextAction("move to rpg target", 5.0f)
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}
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)
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);
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// Sub actions
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triggers.push_back(
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new TriggerNode(
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"rpg",
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{
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NextAction("rpg stay", 1.101f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg",
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{
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NextAction("rpg work", 1.101f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg",
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{
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NextAction("rpg emote", 1.101f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"has rpg target",
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{
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NextAction("rpg cancel", 1.101f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg discover",
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{
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NextAction("rpg discover", 1.210f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg start quest",
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{
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NextAction("rpg start quest", 1.180f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg end quest",
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{
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NextAction("rpg end quest", 1.190f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg buy",
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{
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NextAction("rpg buy", 1.130f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg repair",
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{
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NextAction("rpg repair", 1.195f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg heal",
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{
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NextAction("rpg heal", 1.125f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg home bind",
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{
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NextAction("rpg home bind", 1.160f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg buy petition",
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{
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NextAction("rpg buy petition", 1.140f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"rpg use",
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{
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NextAction("rpg use", 1.102f)
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}
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)
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);
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}
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void RpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new RpgActionMultiplier(botAI));
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}
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