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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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49
src/Ai/Base/Strategy/QuestStrategies.cpp
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49
src/Ai/Base/Strategy/QuestStrategies.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "QuestStrategies.h"
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#include "Playerbots.h"
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QuestStrategy::QuestStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { supported.push_back("accept quest"); }
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void QuestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode("quest share", { NextAction("accept quest share", relevance) }));
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}
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void DefaultQuestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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QuestStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"use game object", { NextAction("talk to quest giver", relevance) }));
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triggers.push_back(new TriggerNode(
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"gossip hello", { NextAction("talk to quest giver", relevance) }));
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triggers.push_back(new TriggerNode(
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"complete quest", { NextAction("talk to quest giver", relevance) }));
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}
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DefaultQuestStrategy::DefaultQuestStrategy(PlayerbotAI* botAI) : QuestStrategy(botAI) {}
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void AcceptAllQuestsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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QuestStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode("use game object", { NextAction("talk to quest giver", relevance),
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NextAction("accept all quests", relevance) }));
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triggers.push_back(
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new TriggerNode("gossip hello", { NextAction("talk to quest giver", relevance),
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NextAction("accept all quests", relevance) }));
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triggers.push_back(
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new TriggerNode("complete quest", { NextAction("talk to quest giver", relevance),
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NextAction("accept all quests", relevance) }));
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}
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AcceptAllQuestsStrategy::AcceptAllQuestsStrategy(PlayerbotAI* botAI) : QuestStrategy(botAI) {}
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