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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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69
src/Ai/Base/Strategy/NonCombatStrategy.h
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69
src/Ai/Base/Strategy/NonCombatStrategy.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NONCOMBATSTRATEGY_H
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#define _PLAYERBOT_NONCOMBATSTRATEGY_H
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#include "PassTroughStrategy.h"
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class PlayerbotAI;
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class NonCombatStrategy : public Strategy
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{
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public:
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NonCombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class CollisionStrategy : public Strategy
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{
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public:
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CollisionStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "collision"; }
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};
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class MountStrategy : public Strategy
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{
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public:
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MountStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "mount"; }
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};
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class AttackTaggedStrategy : public Strategy
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{
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public:
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AttackTaggedStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "attack tagged"; }
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};
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class WorldBuffStrategy : public Strategy
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{
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public:
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WorldBuffStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "worldbuff"; }
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};
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class MasterFishingStrategy : public Strategy
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{
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public:
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MasterFishingStrategy(PlayerbotAI* botAI) : Strategy(botAI){}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override {return "master fishing";}
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};
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#endif
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