[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NONCOMBATSTRATEGY_H
#define _PLAYERBOT_NONCOMBATSTRATEGY_H
#include "PassTroughStrategy.h"
class PlayerbotAI;
class NonCombatStrategy : public Strategy
{
public:
NonCombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class CollisionStrategy : public Strategy
{
public:
CollisionStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "collision"; }
};
class MountStrategy : public Strategy
{
public:
MountStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "mount"; }
};
class AttackTaggedStrategy : public Strategy
{
public:
AttackTaggedStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "attack tagged"; }
};
class WorldBuffStrategy : public Strategy
{
public:
WorldBuffStrategy(PlayerbotAI* ai) : Strategy(ai) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "worldbuff"; }
};
class MasterFishingStrategy : public Strategy
{
public:
MasterFishingStrategy(PlayerbotAI* botAI) : Strategy(botAI){}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override {return "master fishing";}
};
#endif