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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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35
src/Ai/Base/Strategy/EmoteStrategy.cpp
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35
src/Ai/Base/Strategy/EmoteStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "EmoteStrategy.h"
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#include "Playerbots.h"
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void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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if (sPlayerbotAIConfig->randomBotEmote)
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{
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triggers.push_back(new TriggerNode("often", { NextAction("talk", 1.0f) }));
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triggers.push_back(new TriggerNode("seldom", { NextAction("emote", 1.0f) }));
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triggers.push_back(
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new TriggerNode("receive text emote", { NextAction("emote", 10.0f) }));
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triggers.push_back(
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new TriggerNode("receive emote", { NextAction("emote", 10.0f) }));
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}
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if (sPlayerbotAIConfig->randomBotTalk)
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{
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triggers.push_back(new TriggerNode(
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"often",
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{ NextAction("suggest what to do", 10.0f), NextAction("suggest dungeon", 3.0f),
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NextAction("suggest trade", 3.0f) }));
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}
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if (sPlayerbotAIConfig->enableGreet)
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triggers.push_back(
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new TriggerNode("new player nearby", { NextAction("greet", 1.0f) }));
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triggers.push_back(new TriggerNode("often", { NextAction("rpg mount anim", 1.0f) }));
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}
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